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Computer Architecture

56 bytes added, 09:10, 15 July 2014
Basic CPU Features
* The ''work'' of a CPU is performed by '''Execution Units''', which perform operations such as loading and storing data from/to memory (load/store unit), performing integer math (integer unit), executing [[Bitwise Operations|bitwise operations]], and performing floating-point math (floating-point unit, or FPU). The length of time taken to perform an operation varies according to the sophistication of the execution unit and the complexity of the operation. For example, a multiplication can be performed in many different ways, ranging from repeated addition (very slow, but requiring very little hardware logic) to table lookup (very fast, but requiring a lot of silicon), with most operations falling somewhere in the middle. A multiplication will almost always take longer to perform than an addition, and may vary according to carry and overflow sub-operations required. The use of multiple units permits faster operations to be completed on some execution units while other (slower) operations are taking place on other execution units.
* As instructions are performed, special results are recorded as '''[[Flags|flags]]''' within the CPU. For example, adding or multiplying two numbers will set a "Carry" flag when the result overflows the word width. Other flags may indicate zero or negative result values. These flags can then be used in later operations -- for example, a branch may be taken if the carry flag is set. The number of flags, their specific meanings, and the circumstances under which they are set (to binary "1") and cleared (to binary "0") vary from architecture to architecture.
* '''Cache''' is high-speed memory placed between RAM and the CPU. This memory is faster than main RAM but much smaller; it improves performance by enabling the CPU to continue to write data quickly and continue without waiting for the data to be written out to main RAM. It also provides fast access to instructions or data that are accessed repeatedly, such as when a small loop is being executed. The performance difference between a loop that fits into cache and a loop that does not fit into cache can be substantial. Cache memory is arranged in "lines" which are typically a multiple of the word size; requesting a memory address that is not in cache results in a "cache miss" which causes a stall while the cache contents are retrieved from main memory. Cache design varies in many details, especially in write behaviour -- the cache can simply carry a write through to main memory (write-through), or it can hold the data in cache and write it back at a later time (write-back). There may be multiple levels of cache of varying sizes.
* '''Pre-fetching''' the process of retrieving instructions from memory before executing them. Done effectively, this avoids pipeline stalls due to cache misses.
* '''Branch prediction''' is used to guess whether a branch will be taken or not taken based on past history. For example, in most loops, the same branch is taken repeatedly until the loop exit condition is met, so a prediction that the loop will be taken will be correct most of the time. However, inside the loop, there may be a conditional statement ("if") which is usually executed, so predicting that the branch that skirts around the conditional code will ''not'' be taken will be correct most of the time. Branch prediction is used in conjunction with pre-fetching and pipelining to improve performance.

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