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Computer Architecture

142 bytes added, 09:04, 15 July 2014
Basic CPU Features
There are many variables in CPU design, including:
* '''Register width''' - [[Register|Registers]] typically vary in are generally fixed-width, with 8, 16, 32, and 64 bit widths common (though other values are sometimes seen). Some CPUs have multiple registers of different sizes, or can access smaller subsets of larger registers (e.g., accessing the first 8 bits of a 64-bit register when needed), or can access a register as two smaller registers or one larger register (e.g., the 16-bit register on the 6809E processor can also be accessed as two 8-bit registers). Processors with wider registers are generally considered more powerful, though this may actually be a drawback in some specific situations.
* The '''number of registers''' varies from three or four to many dozen. Some processors are equipped with multiple sets of registers, and can rapidly switch between the register sets on demand (e.g., Intel "Hyperthreading" technology), which simplifies and speeds up process switches. Since registers are often significantly faster than RAM, a larger register set is generally considered better, except that it will take longer to save a larger register set when switching processes. The full set of registers available on a CPU is known as the ''register file''.
* The ''work'' of a CPU is performed by '''Execution Units''', which perform operations such as loading and storing data from/to memory (load/store unit), performing integer math (integer unit), executing [[Bitwise Operations|bitwise operations]], and performing floating-point math (floating-point unit, or FPU). The length of time taken to perform an operation varies according to the sophistication of the execution unit and the complexity of the operation. For example, a multiplication can be performed in many different ways, ranging from repeated addition (very slow, but requiring very little hardware logic) to table lookup (very fast, but requiring a lot of silicon), with most operations falling somewhere in the middle. A multiplication will almost always take longer to perform than an addition, and may vary according to carry and overflow sub-operations required. The use of multiple units permits faster operations to be completed on some execution units while other (slower) operations are taking place on other execution units.

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