||Firefox Performance - Speed
||Firefox Performance - Smoothness
||Firefox Performance - Responsiveness
||Notes and other Details
||Not much to be said of speed. Both browsers seemed to be identical
||A little jerky on window redraw when moving "paddle" compared to Chromium
||Both very responsive, utilized same processor amount (4.6% on Minefield, 5.8% on Chromium)
||"Ball" window rendered considerably taller in Chromium. Closing parent window orphans paddle and ball windows, they remain dead (but interactivable) on screen
||2D Cloth Simulation
||Fairly fluid drawing on both Minefield and Chromium. Can slow on Minefield if draw trackers (dots) are added while curtain is in high state of flux
||Minefield was a little slow to pick up on mouse clicks
||Processor utilization same on both (avg Minefield was 34%, avg Chromium was 37%). Chromiummuch lighter on memory
||Drawing of complex patterns on Minefield would sometimes cause centre to "wobble"
||Redraw very slow on Minefield, sub-16 FPS. Chromium very fast and smooth.
||Both slow to pick up on mouse clicks, Firefox slightly slower
||Minefield slowly leaked memory (8MB over 10 minutes), CPU was pegged at 100% (Chromium's avg was 86%)
||No difference found
||Minefield seemed a little less smooth when the bike suddenly changed speed. Smoothness generally went down as prolonged periods of speed went up.||Movements responded well to input. CPU pegged during long periods user input (such as holding down keys to accelerate or balance on one wheel)
||Minefield guzzled 160MB of memory over 4 minutes of constant driving, Chromium's would remain constant with short, periodic spikes.
||10% higher on processor in Minefield than in Chromium(73.496% avg compared to 60% avg), with much more resources (140 MB compared to 80 MB)
||Very quick on Firefox, great fun!
||Smooth redraw, felt like PC game
||Sluggish and near-unplayable in Chromium. Less CPU in Minefield (4-12%, compared to 9-15% in Chromium) but more memory usage.
||Occasionally Minefield would not render more than 4 particle dots (should be around 100).
||Very choppy on Minefield when drawing both particles and the letters version
||Sometimes unresponsive for up to a second due to high CPU usage
||Incredibly CPU intensive. Perfmon shows CPU usage as 600% at some points. Chromium and Minefieldboth ran letters version choppy (Minefield slightly more so), though Chromium could handle particle version very well
||Very smooth rendering
||The Graphics were very smooth.
||Very responsive during normal drawing. CPU spike when converting drawing to a PNG image
||Both Minefield and Chromium ran this well. Chromium used much more CPU on average than Minefield
||Realtime Video->ASCII Conversion
||Rendering was great for both, ASCII characters don't take much to draw
||Has harder time converting at higher "resolutions" (ASCII character size decreases) than at higher scales (larger canvas)
||Became quite unresponsive over time, especially at higher resolutions and scales
||Chromium handled higher resolutions noticeably better than Minefield, though Minefield handled higher scales slightly better than Chromium.
||Internet Graffiti Board
||Quick on both
||Input was very responsive.
||Both Minefield and Chromium ran this test very well. Both had a bug in that it was possible to mess up the "drag and drop" functionality of the sketch pad: likely a programming error and how the onMouseOver, onMouseDrag and onMouseOut events are handled.