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FractionsGame/Requirements

170 bytes added, 00:04, 16 July 2012
Maps/Levels
* Maps will be stored and loaded from either an XML file or JSON.
* No level editor will be created to build maps. The expectation is that they would be drawn on paper and the data input into the file manually.
* The reference size of a map will be 640x480 750x430 and the position of road segments and objects will be specified in absolute coordinates within that rectangle.
== Game Elements ==
== Artwork ==
* "Stub" graphics will be created in the correct format with the correct sizes/ratios. These can be used during software development and may be useful as examples for the artists who will create the final artwork.
* Each new graphic created must be tested immediately to ensure it's displayed correctly in Processing.js sketches. A [http://littlesvr.ca/misc/svg-tester/|simple tool has been created] to facilitate this testing. === New Layout ===The layout has been modified slightly, to accomodate the removal of some buttons: [[Image:fractionsmockup1.png|640px]]
=== Frame/Map ===
* Native outside size: 800x480
* Border 20
* Extra border for Menu button: 20 10 vertical, 80 horisontal.* Extra border for Reset button: 20 10 vertical, 120 horisontal.
* Map background colour.
* No menu/reset buttons or any other graphics integrated into this.
** Onclick
=== Car ===
* 1 graphic.
* Native size: 40x60
=== Other objects ===* At least 8 11 graphics, including: Gas station, Factory, Tower, Other Tower, Grocery Store, Restaurant, Farm, School, Barn, Bank, Water tower
* Native size: approx. 40x30