Difference between revisions of "DPS901 Team LoL"

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== Member List ==
== Member List ==
# [mailto:gwan7@learn.senecac.on.ca?subject=dps901 Gerald Wan]
# [mailto:jmillar2@learn.senecac.on.ca?subject=dps901 Jeremy Millar]
# [mailto:samoote@learn.senecac.on.ca?subject=dps901 Brock Moote]
[mailto:gwan7@learn.senecac.on.ca;jmillar2@learn.senecac.on.ca;samoote@learn.senecac.on.ca?subject=dps901 eMail All]
== Repo Link ==

Revision as of 00:35, 12 December 2011

GAM666/DPS901 | Weekly Schedule | Student List | Project Requirements | Teams and their Projects | Student Resources

Team LoL

Member List

  1. Gerald Wan
  2. Jeremy Millar
  3. Brock Moote

eMail All

Repo Link

Initial Proposal

We will be making a racing game that is a top -down/3/4 view where you can see the entire track.
There will not be many controls just accelerate, break and turning.
It will be a simple amount of collision detection within the game.
You will be able to hit walls and go slower on the grass, while speeding up and turning better on the pavement.
There will only be one race track that will have terrain.

Map of the World of the Game

The map will consist of some roadways and obstacles, it will begin at origin 0,0 and extend from there as 0 being the floor

Instructor's Comments

  • need your grade breakdown
  • add repo link
  • add member list with email all
  • add segment plane logic to collision detection in Frame.cpp - store half-length as radius
  • keep terrain flat
  • add second player instead of AI
  • keep walls axis aligned for simple detection
  • buid walls from many triangles to facilitate lighting with spots

Any other thing you find necessary