BTP300 Project Requirements 20113

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Revision as of 13:19, 5 October 2011 by Chris Szalwinski (talk | contribs) (Stage 2)
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BTP300 Fall 2011 | Weekly Schedule | Student List | Project Requirements | Teams and their Projects | Student Resources

Due Dates

Assignment 1 - Line Editing Facility September 23
Assignment 2 - Field Classes October 28
Assignment 3 - More Field Classes November 18
Assignment 4 - Application December 9

The official due dates are in Moodle. If there are any discrepancies, the due dates in Moodle shall apply.

Project Requirements

Each game is a team effort. The structure of each team is up to the team members. Each member must contribute their own work in a selected area or areas of their choosing.

Stage 1

Stage 2

Before starting stage 2, read Hints for Using SVN to collaborate on school projects and do the following:

  1. Update your team's wiki page with your team's repository path under Repo Path
  2. Add assignment 1 to the trunk of your team's repository as follows
    1. Checkout your team's empty repository to a new directory on a local computer
    2. Create the branches, tags, and trunk subdirectories under this new directory
    3. Under the branches subdirectory create a sub-subdirectory for each team member
    4. Under the sub-subdirectory for one of the team members create a new sub-sub-subdirectory named assignment_1
    5. Copy the code for assignment 1 into this directory, compile it and run it. Once it runs successfully, you are ready to add it to the repository server
    6. Move to the head of the repository directory and add the new directory structure along with the source code for the assignment by right clicking on ...SVN/Add and checking the folders and files to be added
    7. Commit the directory structure to the repository server by right clicking on SVN Commit. Add the comment "Created Directory Structure and added assignment 1"
    8. Branch the committed assignment to trunk
  3. The repository is now ready for each team member to start working on their own version of the code in their own workspace
    1. Checkout the repository to your own local computer
    2. Branch trunk to your own workspace
    3. Checkout your workspace
    4. Work within your own workspace
    5. Commit your code at the end of each session
      • Make sure to add descriptive comments to each commit
      • Uncommented commits will not be marked or reviewed


Stage 3


Stage 4