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GPU610/DPS915

85 bytes added, 6 January
Resources
{{GPU610/DPS915 Index | 2012320191}}
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= Course Descriptions Material = == GPU610 - Parallel Programming Fundamentals ==
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== GPU610 - Parallel Programming Fundamentals ==
*Modern GPU (Graphics Processing Unit) technology supports massively parallel computations, which complements the serial processing capabilities of CPU technology. This course teaches students how to read, write, and debug programs that use both CPU and GPU technology. Students learn to reorganize existing programs into serial code that runs on the CPU and parallel code that runs on the GPU. Students also study cases that have benefited from CPU+GPU programming.
* [https://scsict.senecac.onsenecacollege.ca/course/gpu610 Course Outline]
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== DPS915 - Introduction to Parallel Programming ==
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*Modern GPU (Graphics Processing Unit) technology supports massively parallel computations, which complements the serial processing capabilities of CPU technology. This course teaches students how to read, write, and debug programs that use both CPU and GPU technology. Students learn to reorganize existing programs into serial code that runs on the CPU and parallel code that runs on the GPU. Students also study cases that have benefited from CPU+GPU programming and develop a CPU+GPU application for a client.
* [https://scsict.senecac.onsenecacollege.ca/course/dps915 Course Outline]</td><td>[[Image:NV_CUDA_Teaching_Center_Small.jpg]]</td></tr></table>
= Common Material =
== External Links ==
* [https://scs.senecac.on.ca/~gpu610/pages/content/index.html Course Web Site – Lecture Notes]
* [https://cs.senecac.on.ca/~gpu610/pages/timeline.html Course Web Site – Timeline]
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* [svn://zenit.senecac.on.ca/dpsgpu/trunk Class Samples]
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== The Project Workshops ==* Under construction<!--The course project is a three-stage, team assignment workshops provide timely opportunities to build a game using implement some of the framework as material covered during the starting pointlectures. Each team consists of up to 5 members. Membership workshop is subject to instructor approval graded and is all submissions are through [https://open to modification until the end of the week of the drop date for the .senecac.on.ca/cms/course/view.php?id=536 Moodle].* Detail Specifications*# [https://scs. The first stage of the assignment proposes the game design senecac.on.ca/~gpu610/pages/workshops/w1.html Initial Profile]*# [https://scs.senecac.on.ca/~gpu610/pages/workshops/w2.html BLAS]*# [https://scs.senecac.on.ca/~gpu610/pages/workshops/w3.html Device Query and identifies which member will work Selection]*# [https://scs.senecac.on.ca/~gpu610/pages/workshops/w4.html cuBLAS]*# [https://scs.senecac.on.ca/~gpu610/pages/workshops/w5.html Thrust]*# [https://scs.senecac.on.ca/~gpu610/pages/workshops/w6.html A Simple Kernel]*# [https://scs.senecac.on.ca/~gpu610/pages/workshops/w7.html Reduction]*# [https://scs.senecac.on.ca/~gpu610/pages/workshops/w8.html Thread Divergence]*# [https://scs.senecac.on.ca/~gpu610/pages/workshops/w9.html Coalesced Memory Access]*# [https://scs.senecac.on which aspect of the game. Each member is responsible for their own aspectca/~gpu610/pages/workshops/w10. Each team meets with the instructor html CUDA to review the proposal and obtain approvalOpenCL]* Grading - The due date for each workshop is noted in MySeneca. The second stage releases a draft penalty for late submission is 20% of the gameworkshop mark; 50% for very late submission.  == Assignments Each team meets again with the instructor to review progress ==# [https://scs.senecac.on.ca/~gpu610/pages/assignments/a1.html Select and redefine goalsAssess]# [https://scs. The third and final stage presents the completed game to the classsenecac. Details are on the Project Requirements page.ca/~gpu610/pages/assignments/a2.html Parallelize]--># [https://scs.senecac.on.ca/~gpu610/pages/assignments/a3.html Optimize]
== Evaluation ==
* Assignment 30Assignments and Presentation 20%** Individual Work - 50Workshops 30%** Group Work - Option 1: Tests 50% ** Total (Individual Option 2: Tests 35% + Group) - 100%* Workshops 20%* Test 20%* Exam 3015== Final Submission Requirements ==* Under construction<!-- When ready to submit your project:# Finalize your modifications in trunk.# Create a directory in trunk called: '''"SubmissionLogs"'''# For each member of the team create a text file named as '''"YourSenecaEmailId.txt"''' in the '''"SubmissionLogs"''' directory. In this text file, in a point form, specify in detail, all the tasks you have done for the group project.# Branch (copy) the whole project including the SubmissionLogs directory and its text files into tags directory under '''"prj1.0"'''.# If final adjustments are needed after these steps, repeat everything from step one but branch the trunk into a new directory in tags as '''prj1.1, prj1.2''', etc.#:(for marking purposes, your instructor will consider your last revision as your submission)-->
= Resources =
* Software Support
** [http://developer.nvidia.com/cuda-downloads CUDA Toolkit]
** Get [https://inside.senecacollege.ca/its/software/index.html Visual Studio 2017] | Select Software Downloads | Go To Visual Studio 2013 Ultimate 2.82GB | Download iso | Burn, if error burn again | Finally, install
<!-- * Class notes can be found here* [http: svn//developer.nvidia.com/nvidia-nsight-visual-studio-edition NSight Visual Studio Edition]** [http://zenitdeveloper.senecacnvidia.on.cacom/oop344 (userid: oop344, no password) nsight-eclipse-edition NSight Eclipse Edition]-->
* Wikis
** [http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page How To edit Wiki pages]
** [http://en.wikipedia.org/wiki/Wikipedia:Cheatsheet How To edit Wiki Cheatsheet]
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