no edit summary
* keep walls axis aligned for simple detection
* buid walls from many triangles to facilitate lighting with spots
== Final Game Specs ==
Our game has come into fruition. It has been changed into a battle-arena type of game. There are two players, who each drive a car around, and can fire rockets at the other car.The movement of the car for player one are the arrow keys on the keyboard. To fire for player one, press space.The movement of the car for player two are the i, j, k, and l keys on the keyboard. To fire for player two, press t.
There is collision of cars on cars, cars on the walls, and cars on rockets.The rockets blow up when they hit the other car, other rockets, or a wall. The HUD has been changed into the life bars for the cars, displaying the number of health points for each car at the top of the page.When a rocket hits car one, car one's health points goes down. The same for car two. Each car has a total of 5 health points.When either cars health reaches zero, the round is over, and the game restarts.There are a total of three rounds. When the third round is over, the game over screen shows, and the game ends.Included in our game is background sound, collision sound, and explosion sound.Textures have been modified to produce a dark and dangerous atmosphere. We feel that the uplifting "chocobo" soundtrack clashes nicely with this depressing scene.