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Team Armour

11 bytes added, 22:59, 30 November 2011
Research Notes
=Research Notes=
===Research Data===
The increasing use of portable devices like smartphones and tablets have driven research for a more efficient user interface. These various research are aimed at helping users gain a quick and fast access to digital information from portable devices while maintaining similar or increased usability as a desktop computer with a mouse and keyboard.
A study conducted by Immersion corporation on [http://immersion.org/docs/Haptics_Improving-Mobile-UE_jun10v2.pdf "Haptics for mobile devices"] determined that good haptic feedback reduces errors in input radically even if no visual information is provided. It is when no haptic feedback is used that errors in input ramp up dramatically. This is backed up by previous studies that determined that at a very young age, the sense of touch develops very sensitive qualities beyond just the presence and absence of it. The study concludes that the sense of touch can be used as a high bandwidth communication channel. Although devices that came before touchscreen are not very instinctive, they have always provided some form of haptic feedback, even if just by coincidence. The key of a keyboard going up and down, and a mouse being slid provide some information to the use via sense of touch; may that be that key reached its lowest position when being pressed, or that certain movement of the mouse represents the distance of one pixel and not two.
==Other Topics=Considered=
''Note: Discussed in earlier stage. No longer used.''
* Motion gesture for mobile phones
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