* Questions regarding the state of the controller when polled (vvtran)
** I notice that the Controller is pretty much set up in the engine, however it seems to only be able to poll if something is getting pressed. Is there a way to poll for when the button is released? If so how can I do this? I would like for this to work because of the cannon's "charge up" when the player tries to fire something.** From my understanding of the engine, what's implemented for the controllers should be enough as it is. Would I need to create a seperate Joystick class like it's done in the notes? If I want to do the controller button up/released, is this what is required to do so?
** <s>Axis of the controller also don't seem to be implemented either. Or at least I can't seem to pinpoint where. I just see that axis are detected and setup, but I can't seem to find where to actually call up their status and see if they're being changed. ... although somehow the camera rotates when I use them...</s>
*** Figured it out. I also had to include a "dead-zone," which means that the user has to push the analog a certain amount before it does anything. Really it's just restricting a range greater than 50 and -50. Having no dead zone makes it a tad too sensitive, so that even moving in various directions it would register.