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User:Asahota1/FSOSS 2011

834 bytes added, 20:34, 4 November 2011
XB PointStream: Rendering Point Clouds with WebGL
Andor talked about Arius3D.
Then he talked about PointStream 3D ImagePlayer for Windows. It The problem with this is that it works with the Active X Plug-in and only works with Windows and draws 3D point clouds in IE. It requires installation and requires permissions. He told that why he used points and what a point cloud is. He later talked about polygons and then the difference between polygons and point clouds. The most interesting part was when Andor talked about the solution to the problem he mentioned above. He talked about XB(Cross Browser) PointStream which is an open source technology. It emulates Aruis3D's PointStream. It streams data using JavaScript and streams and draws point clouds using HTML5. HTML5 can be used for WebGL and the subset of OpenGL. It has direct access to graphic cards and it is supported on Firefox, WebKit, Chrome and Opera Next. Then later he discussed about the XB PointStream Features which are parsers, shaders and cameras. The Parsers- ASC which are easy to parse and edit.
Andor is a Computer Programming and analysis graduate from Seneca College and currently enrolled in the Bachelor of Software Development Degree. He works at CDOT as a research assistant developing open source WebGL libraries such as [http://www.c3dl.org/ C3DL], [http://processingjs.org/ Processing.js] and [http://zenit.senecac.on.ca/wiki/index.php/XB_PointStream XB PointStream]. It is also interesting that Andor works on this project on his own, whereas there is a big community of people working on processing.js.
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