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User:Asahota1/FSOSS 2011

186 bytes added, 18:57, 4 November 2011
Building a Commercial Game Using Processing.js for Cross-platform Delivery
Daniel also talked about moving away from Flash as it will not work on Apple devices and the company Spongelab wants to reach the mobile iOS audience and its instantly portable. Then Daniel talked about developing the game. When Spongelab delivered a game design document outlining features of the game and how the game would progress and play, they started creating the storyboards of what screens would look like and how they would tie together. Then they programmed the screen structure and navigation and once the basic screens were put together they began programming game play mechanics and features. They wrote code to mimic the JAVA interaction with audio for the HTML5 Audio element. He told that when the game came together they began testing for bugs and performance issues. From this, they optimized load times and animation speeds. Once optimizations were made they did basic play testing to further improve the game play mechanics and the beta release of the game went out in early October. Lastly David showed a demo of the game which showed how it works and its different features.
Briefly, the presentation was interesting and it helped to understand that how open sources source could be applied in business. The surprising thing was that, the dragon project is not open source and is going to be sold for profit, but the language which is processing.js used to build the project is open source.
==XB PointStream: Rendering Point Clouds with WebGL==
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