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Team Zombie

239 bytes added, 14:18, 7 April 2011
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|Damien, Qing
|Phyiscs and collision from Hasan's team integrated into our code.
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|April 07, 2011
|Damien, Qing
|Octree implemented into the framework. Old code from previous semester was added
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== Proposal ==
For our group, we plan to convert all of the existing direct3d code into OpenGL 43.13. We will be using the GLSL shading language for fragments and vertex shaders. Also we will be adding new converting the lighting features feature such as per pixel lighting and shadows to the frameworkOpenGL. If we have time after doing the above we will also implement open audio.
We will be using our game from GAM666 for this course.
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