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10th Floor

14 bytes added, 04:43, 14 November 2010
Ryan Wang
<li>November 10: Main character object is created. Character movement is handled in the Design.cpp instead of Camera.cpp. Collision against walls is also handled in the Design.cpp.</li>
<li>November 11: Map is initialized based on the configuration in the map file. Added obstacles. Ceiling tiles collapse as the player travels around. Added sound effects.</li>
<li>November 13: Game items are added - Haste item, dexterity item, stop/revert collapse items. Try keys 1-4.</li>

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