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10th Floor

1,232 bytes added, 04:39, 14 November 2010
Iteration 1
=== Modifications to the framework ===
=== Progress / Updates ===
'''Responsibility: ''' TBA
==== Aravinthan Vathsalan ====
'''Responsibility: ''' TBA
==== Corey Angus ====
'''Responsibility: ''' TBA
==== Geoffrey Mok ====
'''Responsibility: ''' TBA
==== Ryan Wang ====
'''Responsibility: ''' Game stage design
<li>October 11: Prepared texture images for the stage components. Created walls, ceilings and floor tiles.</li>
<li>October 31: Added the code that dynamically creates stage components according to the maze matrix.</li>
<li>November 2: Added codes (on the Camera.cpp) for camera movements and keyboard/mouse controls. Implemented simple collision detection against the walls. Added breathing/fainting/walking effects.</li>
<li>November 10: Main character object is created. Character movement is handled in the Design.cpp instead of Camera.cpp. Collision against walls is also handled in the Design.cpp.</li>
<li>November 11: Map is initialized based on the configuration in the map file. Added obstacles. Ceiling tiles collapse as the player travels around. Added sound effects.</li>
<li>November 13: Game items are added - Haste item, dexterity item, stop/revert collapse items.</li>
==== Steve Borges ====
'''Responsibility: ''' TBA

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