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= Research Notes =
'''Preliminary Notes:  '''
1. Transferring knowledge of virtual environments to real world situations
9. “Advanced computer technology offers new possibilities for supporting blind people's acquisition of O&M skills, and the development of alternative navigation strategies, at both the perceptual and conceptual levels. Current Virtual Reality (VR) technology facilitates the development of rich virtual models of physical environments and objects to be manipulated, offering blind people the possibility to undergo learning or rehabilitation processes without the usual constraints of time, space, and a massive demand of human tutoring”
10. “Use of virtual reality for spatial knowledge transfer: Effects of passive/active exploration mode in simple and complex routes for three different recall tasks”
11. The use of virtual reality in the area of spatial cognition raises the question of the quality of learning transfer from a virtual to a real environment.”
12. Spatial cognition refers to the cognitive processes associated with the development of a comprehensive understanding of a 3D environment and the utilization of that knowledge for various purposes.
13. “An immersive virtual environment for learning sign language mathematics”
14. “the development of a new immersive 3D learning environment to increase mathematical skills of deaf children.”
15. “Deaf education, and specifically math/science education, is a pressing national problem. Our project addresses the need to increase the abilities of young deaf children in math with a unique approach: 3D immersive animated signing. The general goal of our research is development of an immersive virtual learning environment in which deaf children (age K-3) interact with fantasy 3D signers and learn basic ASL math terminology and concepts.”
16. “Research findings show that fluid, nonmechanical motion is fundamental not only to learning sign language effectively, but also to the reinforcement of the deaf child’s self esteem and self-concept”
17. “An Intelligent and Adaptive Virtual Environment and its Application in Distance Learning”
18. “which has its structure and presentation customized according to users’ interests and preferences (represented in a user model) and in accordance with insertion and removal of contents in this environment.”
19. “called Intelligent Virtual Environments (IVEs). An IVE is a virtual environment resembling the real world, populated by autonomous intelligent entities capable of a variety of behaviors. These entities may be simple, static or dynamic objects, virtual representations of life forms (virtual animals and humans), avatars of real world users entering the system, and others”

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