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GAM666 Double Tap

1,089 bytes added, 10:16, 14 October 2010
Proposal
== Proposal ==
The user will control a character from a 3rd person view where the camera follows on a single plane above and behind the character. The character will be placed in a relatively large world on level plane with a few squared buildings as obsticlesobstacles. Enemy characters will be created on triggers and pursue at the users characterstart of each new level. The user will need to use the weapons at their disposal a weapon which will be a single shot laser, that will travel in a straight line until it reaches a wall or obstacle, to nuetralize the enemy. As the user continues to destroy enemies and progress in the game they will acquire new weapons and encounter more difficult enemieswith more offensive attacks and movement. Weapons The HUD would display both the users game and level status. Camera - The camera will follow the users character from above and enemies could be implemented behind, if an obstacle is close behind the users character the camera will position itself closer to have special effects the users character but stay on their attack (movement impairing)the same plane above. Such things such as collision detection Character Movement - The common "ASDW" will be used to move the character forward, pathing, visibilitybackward, and strafe. Holding right click and moving the mouse from left to right will allow the user to turn their character. Character Attack - The Space Bar will fire an attack in a straight line in front of sight could the users character. Any enemies that come in contact with the attack will be possible to implementdestroyed. The HUD would display both attack will continue until it reaches a wall or obstacle. One attack may kill more then one enemy. You may only attack once every second or so. Enemies - If the users character comes in contact with an enemy character or enemy attack the users character will be destroyed and target the game will be over. The enemies will become increasingly difficult as the game proceeds. Starting enemies can be as simple as stationary targets and become as difficult as a pursuing faster enemy with a faster attack. HUD - The HUD will display information such information as your score, your level and remaining enemies statusin the level.
== Map of the World of the Game ==
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