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Team Mutalisk

92 bytes added, 00:09, 30 September 2010
Wed, Sept 29 @ 9:00pm
<tdot> i think it would be actually easier to polish the game
<northWind> ljubo: wishlist is a good idea, lets not go crazy tho
<ljubo> no need to go crazy… we hit the 1st mile-stone, see how much time we have left, decide what is the next thing we should try, and keep adjusting the wishlist based on what seems realistic - and keep reevaluating as we go - but always setting achievable mile-stones along the way.
<tdot> then to attempt to make curves/hills
<northWind> tdot: hmmm depends on the type of collision in the game
<ljubo> northWind: sure I can do the proposal
<tdot> if we attempt to make '3d gameplay' we will end up with a nice prototype of a very shitty 3d engine
<northWind> tdot: like what im saying is, how do you do w/ only 2d math with a game that involves a ball rolling on a board thats tilting in 3 dimensions?
<tdot> lol
<tdot> simple
<ljubo> and I'll have it ready by early afternoon
<ljubo> is that ok, or do we need it done for class?
<northWind> tdot: and what about when the board is like tilted 15 degrees and the ball needs to accumulate velocity in the direction the board is tilted?
<tdot> lol
<northWind> ljubo: we need it done for 8 am
<tdot> lol im sure ljubo did
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=Links=
http://zenit.senecac.on.ca/wiki/index.php/GAM666/DPS901_Project_requirements_20103
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