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GAM666/DPS901 Project requirements 20103

19 bytes added, 22:10, 27 September 2010
Phase 1
The first phase is a 200-300 word informal, written proposal of what you intend to implement in your game: what you imagine your game doing. Your description should identify the objects in your game and include one or more illustrations of your design. The illustrations may be hand-drawn and scanned. Included in your illustrations should be a map of what you envisage the 3D world of your game will look like, with 3-dimensional coordinates of all of the major points in the world. Your map should include all of the "actors" (moving objects) in the world. You should identify the coordinates as realistically as possible, being aware that you may need to scale them up or down as you implement your design in code.
As part of the submission each team member should provide a link on the team's project page to their own successfully compiled version of the 15-Controller sample. The Each member should have their own copy of this sample should reside in the team member's their own branch of their the team's repository. The source code should include the following updates:
* add your own name to the caption for the dialog box
* change the window title to include the name of the team

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