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C3dl RTS

947 bytes added, 11:06, 2 March 2010
Classes
===Classes===
Building {}
//homes only numOfOccupants; //the number of people in the building  maxNumOfOccupants; //the maximum amount of people allowed in the building  numOfBanks; //the number of nearby banks, this will affect the amount of money each building will make  isInhabitable; //can the building house people, burned buildings cannot have people  //all buildings  isBurning; //is the building burning  health; //the current health of the building  maxHealth; //the maximum health of the building  level; //the building's level, this will affect maxNumOfOccupants, maxHealth, and rapairRate      //firestation and lumber mill  [] adjacentBuilding; //a list of nearby buildings that needed to determine which buildings can be extinguish and repaired  repairRate; //the rate at which the building is repaired or extinguished after fire damage } Monster{  initialDamage; //how much health is deducted on attack  frequencyOfAttack; //  }
==Model screenshots==

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