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C3DL Collision Detection

309 bytes added, 18:51, 23 February 2009
February 2009
== Project Updates ==
=== February 2009 ===
<i>Feb 20, 2009</i>
* Create a function which returns the bounding volume of the object
** think of it as a stretched bounding sphere which encloses the objects current position and it’s future position
* Break down the updates into smaller test, so it doesn’t skip any collisions in between the updates
<i>Feb 18, 2009</i>
* Extracted collision detection code from scene object

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