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C3DL Collision Detection

463 bytes added, 23:18, 18 February 2009
=== 0.6 - Week of Feb 16 ===
==== Goal ====* Create a function which returns the object’s next position: getNextPosition(timeSpan)* Create a function which returns the bounding volume of the object** think of it as a stretched bounding sphere which encloses the objects current position and it’s future position* Break down the updates into smaller test, so it doesn’t skip any collisions in between the updates* Extract the collision detection test out from the scene class, and write it as a class of its own
=== 0.7 - Week of Mar 9 ===

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