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Talk:Arcade

1,401 bytes added, 16:08, 26 September 2008
Hardware v. Software: new section
Please add to this discussion :)
(msaul)
 
== Hardware v. Software ==
 
In my mind the first logical division is between hardware and software.
 
===Hardware===
Are we going to know what hardware this is going to run on before we assemble a software stack? Are we going to assume some spec or build a prototype?
 
If it were up to me, I'd have the same hardware that we use for the system assembled immediately as a testing system so ideas and changes could be promptly run through a decent quality assurance (QA) procedure.
 
What kind of hardware could we fit into a video game cabinet?
 
How would we mount it so that it could take a beating?
 
What do we need in terms of:
*Mainboard (is there upside in using a small form factor like Mini-ATX, etc.?)
*CPU
*RAM
*Non-volatile storage (hard disk, flash)
*Video hardware
*Display hardware
*Arcade controls
*Cabinet
*Power supply/supplies
 
The sooner we rig this stuff into a working configuration (even if it's in a regular case sitting in a cubicle in OSI), the better chance we have of making something good.
 
===Software===
On the software side, hadn't we better choose the game or games that we'd like to put on the system?
I don't have a clue about contemporary games but I'd like to see classic card and puzzle games. My video game experience these days is on touch screen games I find at many pubs & bars around the city. But if we want to do a single game box, that suits me too.
 
paul
1
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