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Canvas3D JS Library

1,933 bytes added, 02:15, 5 January 2008
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== Introduciton ==

Under Construction

== People Working On This Project ==

* Mark Paruzel (CodeBot)
* Andrew Smith

== Math Operations ==

=== Vector Class ===
A Vector basically describes a direction in the form of X, Y, and Z coordinates of a 3D world. Basic 3D math cannot exist without the utilization of spatial coordinates which the Vector Class encapsulates. The Vector Class will have the following members within it:

* void Normalize() - '''Unit Normalization'''
* float Dot() - '''Dot Product'''
* float Length() - '''Length of Vector from (0, 0, 0)'''
* float LengthSquared() - '''Squared value of Length'''
* Vector Cross(Vector &) - '''Cross Product'''
* Vector Multiply(Float) - '''Multiplication by a scalar'''
* Vector Divide(Float) - '''Division by a scalar'''
* Vector Subtract(Vector) - '''Subtraction of a Vector'''
* Vector Add(Vector) - '''Addition to a Vector'''
* bool Equals(Vector) - '''Equals Comparison'''

=== Matrix Class ===
A Matrix Class is necessary to provide Matrix operations such as rotation, translation, and scaling to any point in the 3D world. It is composed of a 4x4 matrix of floating point values that can be applied to any Matrix operation. The Matrix Class has the following members:

* void Identity() - '''Create Identity Matrix'''
* void Transpose() - '''Transpose a Matrix'''
* void Inverse() - '''Inverse Matrix Values'''
* float Multiply(Matrix) - '''Multiplication by Scalar'''
* float Divide(Matrix) - '''Division by Scalar'''
* Matrix Add(Matrix) - '''Addition of two Matrices'''
* Matrix Subtract(Matrix) - '''Subtraction of two Matrices'''
* Vector Multiply(Vector) - '''Vector Matrix times a Vector'''
* Matrix Multiply(Matrix) - '''Matrix Matrix times a Matrix'''

== Camera ==

=== Pan Camera Class ===
=== Fixed Camera Class ===
=== Chase Camera Class ===
=== Free Camera Class ===

== World Objects ==

=== Shape Class ===
=== Primitive Class ===
=== Model Class ===
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