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GPU621/Group 6

307 bytes added, 08:52, 28 November 2018
A deadlock is when a multiple processes attempt to access the same resource at the same time, and the waiting process is holding a resource that the first process needs to finish.
#Create a global lock hierarchy
#Use recursive synchronization objects such as recursive mutexes if a thread must acquire the same object more than once.
#Avoid the case where two threads wait for each other to terminate. Instead, use a third thread to wait for both threads to terminate.
'''Intel Inspector cannot detect a Deadlock problem involving more than four threads.'''

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