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GPU621/Code

3 bytes added, 00:29, 28 November 2018
Demo
- Run the program with VTune threading analysis.
- The point of interest in the program is under the platform tab.  - You will notice in version 1 some of the threads finish before other's. The work is not being spread evenly.
- In version 2, that issue is resolved all the threads end at the same time. When I ran Version 2 I saw around a 0.6s increase in performance.
*Turn off optimization so you can see source code Hotspot's
*Rebuild after any changes.
 
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