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GPU610 Team Tsubame

139 bytes added, 14:45, 12 April 2017
PHASE 3
== PHASE 3 ==
'''Optimize attempt === Attempt 1:'''===
We tried to optimize the maze program by removing some of the if statements to reduce thread divergence, however the attempt made the program slower than the phase 2 version and only a little bit faster than the serial version.
For this attempt, the kernel executes for each cell instead of for each byte (in phase 2); it is no longer processing more than 1 pixel in each cell for every thread, which may be the cause to the longer processing time.
'''Optimize attempt === Attempt 2:'''===
We decided to use shared memory in the GPU to improve the speed of the program. However, the maze image does not show correctly: the paths were showing as randomly coloured pixels; the cause is due to the threads setting only a part (1/3, 2/3) of a pixel's values to hexadecimal F.
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