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Skynet/GPU610

74 bytes added, 09:11, 4 December 2014
Optimizations Used
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'''shared memory''' : we implemented shared memory but quickly realized that it was actually slower then sticking to global memory, . we believe this has to do with is because the number of times threads are done per pixel and the array has to be copied into shared memoryis used for the spheres. they have different indices and cannot be assigned one per thread.
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