Difference between revisions of "XB PointStream/specs"

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Line 62: Line 62:
 
''' Rendering'''
 
''' Rendering'''
 
* Draw multiple point clouds
 
* Draw multiple point clouds
 +
* Set point cloud transparency (0-1)
 +
* Toggle backface culling
 +
 
* Get/Set frameRate
 
* Get/Set frameRate
 
* Get frameCount
 
* Get frameCount
 +
 
* Set background color (0-1) and transparency
 
* Set background color (0-1) and transparency
* Set point cloud transparency (0-1)
+
 
* Toggle backface culling
 
 
* Toggle looping
 
* Toggle looping
* Draw Bounding Box
+
* Toggle bounding box
  
 
'''Lighting'''
 
'''Lighting'''
Line 82: Line 85:
 
* Set rotation
 
* Set rotation
 
* Set translation
 
* Set translation
* Set scale
+
* Set scale (uniform & non-uniform)
 
+
 
'''View'''
 
'''View'''
 
* Set canvas size
 
* Set canvas size
* Set projection(perspective, ortho, user)
+
* Set projection(perspective, orthographic, user-defined)
 
* Set camera
 
* Set camera
 
* Switch between cameras
 
* Switch between cameras

Revision as of 13:46, 25 June 2010

XB PointStream must be a general purpose tool for rendering 3D images composed of
point cloud data any WebGL browser.

  1. Needs to render a 3D image quickly in any WebGL browser
  2. Must support camera manipulation
  3. Needs to support some of the following HTML parameters:

(This still needs to be discussed)

CR = cloud renderer (general app)

  • FrontImageURL
  • FrameImageURL (what is this?)
  • BackgroundImageURL
  • DataEmbedded (?)
  • BackgroundImageAsTile
  • PixelSize
  • ShadowOn
  • EnableAntialiasing
  • AnimationPathURL
  • ZoomingLevel
  • PlayerBkColor
  • BoundingBoxRatio (?)
  • ImageRenderingQuality
  • StereoOn
  • DataURL (CR)
  • CameraMode (CR)
  • CameraPosition (CR)
  • MouseMode (CR)
  • EnableBkTransparency (CR)
  • TransparencyOn (CR)
  • EnableBackfaceCull (CR)

(will be in CR)

  • Light1On
  • Light1CoordSys
  • Light1Azimuth
  • Light1Elevation
  • Light1AmbientColor
  • Light1AmbientIntensity
  • Light1DiffuseColor
  • Light1DiffuseIntensity
  • Light1SpecularColor
  • Light1SpecularIntensity

(will be in CR)

  • MaterialLightOn
  • MaterialShininess
  • MaterialAmbientColor
  • MaterialDiffuseColor
  • MaterialSpecularColor

To discuss:

  • What file formats should be supported? ASC, PSI, DAE, ZAE, ...

"CR" specs

Rendering

  • Draw multiple point clouds
  • Set point cloud transparency (0-1)
  • Toggle backface culling
  • Get/Set frameRate
  • Get frameCount
  • Set background color (0-1) and transparency
  • Toggle looping
  • Toggle bounding box

Lighting

  • Set material
  • Set Light

File

  • Open multiple PSI files (Data URL)
  • Toggle streaming
  • Get file progress

Transformation

  • Set rotation
  • Set translation
  • Set scale (uniform & non-uniform)

View

  • Set canvas size
  • Set projection(perspective, orthographic, user-defined)
  • Set camera
  • Switch between cameras
  • Fit object to viewport

Input

  • Mouse wheel
  • Mouse cursor
  • Keyboard

Misc

  • Take screenshot

?

  • User-defined shaders
  • LOD (if 1/2 million points render fine on MBP, do we need this?)