Difference between revisions of "XB PointStream"

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For computerized 3D graphics, there are different ways to represent 3D objects. The method typically used by video games represents the object as a textured meshed.  Essentially the object is made up of a mesh of flat triangles and a 2D texture graphic that is laid on top of the mesh.
 
For computerized 3D graphics, there are different ways to represent 3D objects. The method typically used by video games represents the object as a textured meshed.  Essentially the object is made up of a mesh of flat triangles and a 2D texture graphic that is laid on top of the mesh.
  
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==In Development==
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<rss>
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http://asalga.wordpress.com/category/open-source/feed/
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</rss>
 
===Releases===
 
===Releases===
  

Revision as of 11:28, 17 May 2011

Introduction

XB PointStream is a highly customizable, cross browser JavaScript framework for streaming and rendering point clouds in a web page.

What is a point cloud?

For computerized 3D graphics, there are different ways to represent 3D objects. The method typically used by video games represents the object as a textured meshed. Essentially the object is made up of a mesh of flat triangles and a 2D texture graphic that is laid on top of the mesh.


In Development

Extension:RSS -- Error:

"

http://asalga.wordpress.com/category/open-source/feed/

" is not in the whitelist of allowed feeds. http://zenit.senecac.on.ca/~chris.tyler/planet/rss20.xml is the only allowed feed.

Releases

XBPS 0.6

[xbps-min-0.6.js | src + example] | Everything]


Previous Versions
XBPS 0.5 [xbps-min-0.5.js | src + example]
XBPS 0.4.5 [Only Lib | Full]
XBPS 0.4
XBPS 0.3
XBPS 0.2
XBPS 0.1

XB PointStream Development Links

3D Image Gallery
Blogs
Specifications
LightHouse
Github
Twitter
YouTube Videos
Extending XBPS
Custom Parsers