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XB PointStream

4,080 bytes added, 15:43, 27 January 2014
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===Releases===A cross<!-browser JavaScript tool which will emulate Arius3D's PointStream viewer. It will be able to quickly render a large amount of point cloud data to the &lt;canvas&gt; tag using WebGL.<br />[http://scotland.proximity.on.ca/asalga/releases/0.1.zip XBPS 0.1]<br />[http://scotland.proximity.on.ca/asalga/releases/0.2.zip XBPS 0.2]<br />[http://scotland.proximity.on.ca/asalga/releases/0.3.zip XBPS 0.3]<br />[http://scotland.proximity.on.ca/asalga/releases/0.4.zip XBPS 0.4]<br />XBPS 0.4.5 '''[[http://scotland.proximity.on.ca/asalga/releases/0.4.5.zip Only Lib] | [http://github.com/asalga/XB-PointStream/archives/0.4.5 Full]]'''<br />#########
===XB PointStream Dev Links===
[http://scotland.proximity.on.ca/asalga/ 3D Image Gallery]<br />
[http://en.wordpress.com/tag/xb-pointstream/ Blogs]<br />
[http://zenit.senecac.on.ca/wiki/index.php/XB_PointStream/specs Specifications]<br />
[http://cdot.lighthouseapp.com/projects/52886-xb-pointstream LightHouse]<br />
[http://github.com/asalga/XB-PointStream Github]<br />
[http://twitter.com/XBPointStream Twitter]<br />
[http://www.youtube.com/results?search_query=xb+pointstream&aq=f YouTube Videos]<br />
===Development Resources=== NOTE: To edit current events, go to the page: [http[Template://developer.nvidia.com/object/gpu_gems_home.html GPU GemsCDOT Current Events]<br />[http://http.developer.nvidia.com/GPUGems2/gpugems2_frontmatter.html GPU Gems 2]<br />
[http://cvs.khronos.org/svn/repos/registry/trunk/public/webgl/doc/spec/WebGL-spec.html WebGL Specification]<br />
[http://www.nihilogic.dk/labs/webgl_cheat_sheet/WebGL_Cheat_Sheet.pdf WebGL Cheat Sheet]<br />
[http://www.khronos.org/opengles/sdk/docs/man/ OpenGLES 2.0 man pages]<br />
[http######### --><!-- Style borrowed from Wikipedia's front page --><!-- Main title is suppressed by a CSS entry in the page: MediaWiki://wwwMonobook.gamasutra.comcss --><!-- BANNER ACROSS TOP OF PAGE -->{| id="mp-topbanner" style="width:100%; background:#fcfcfc; border:none;"| style="width:88%; color:#000;" |{| style="width: 100%; border:1px solid #ccc; background:none;"| style="text-align:center; color:#000;" |<span style="font-size:262%; border:none; margin:0; color:#000; line-height: 100%">'''<span style="color: #b51418">XB PointStream</viewspan>'''<br /feature/3394/occlusion_culling_algorithms>[[File:Multishells.php Occlusion Culling Algorithmspng|center|250px]]<br /span>
<!---'''Sample Files'''<br {{Admon/>obsolete}}[http://www.fastscan3d.com/download/samples/ OBJ Sample Files]<br />|}-->|}
<!-- LEFT-HAND COLUMN -->{| id="mp-upper" style="margin:0 0 0 0; background:none;"<!-- |colspan="3"|<div style="background: #ffff00">'''Important!''' - The [[CDOT Development Systems]] have been re-arranged .</div>|- -->| class="MainPageBG" style="width:60%; border:1px solid #ccc; background:#f8f8f8; vertical-align:top; color:#000;"|{| id=Parser Interface"mp-left" cellpadding="2" cellspacing="5" style="width:100%; vertical-align:top; background:#f8f8f8;"! <preh2 id="mp-tfa-h2" style="margin:0; background:#b51418; font-size:120%; font-weight:bold; border:1px solid #ccc; text-align:left; color:#fff; padding:0.2em 0.4em;">About XB PointStream</h2>/*|- Add an event listener | style="color:#000;" | [[File:Shell.png|right|150px]]<div id="mp-tfa">The typical method used to the parserrepresent 3D graphics for applications such as video games is that of a textured meshed. Once Essentially the event occurs, object is made up of a mesh of flat triangles and a 2D texture graphic that is applied over the parsermesh to give it its colour and depth. will call However, this is not the associated function and pass only way to represent 3D graphics. Another method for representing 3D graphics is that of a point cloud which is a set of coloured points in 3D space. While a point cloud is usually larger than a textured mesh in terms of amount of data, it provides a level of realism not found in a reference to itselfmesh. The parser needs to pass itself back to the library since the library could be working with many parsers simultaneouslyFurthermore, some 3D scanning equipment such as 3D scanners, LiDAR equipment, medical scanners, and MicroSoft's Kinect all deliver their data as point clouds.
@param {String} eventName - can XB PointStream provides a framework to simplify the streaming and rendering of point clouds allowing them to be one of the following: "onstart" rendered in a web page without any plug- must occur exactly once - func(parser) "onparse" - must occur one or many times ins. - func(parserWebGL, {"VERTEX":[a JavaScript API based on Open GL ES 2.0 enables the creation of 3D content in the web browser without any plugins. It is currently implemented in release version of Firefox and Chrome and development versions of Safari and Opera.], "COLOR":[ To support the creation of 3D content many web libraries have been written...] However, etcmost of these libraries are based on textured meshes. XB PointStream is different from these other libraries in that it focuses on point clouds. It is highly customizable to adapt to different file formats and provides support for addition of customizable shaders.} "onfinish" - must occur exactly once - func(parser) "hook" - ?</div>
@param {Function} func |-! <h2 id="mp-tfa-h2" style="margin:0; background:#b51418; font-size:120%; font-weight:bold; border:1px solid #ccc; text-align:left; color:#fff; padding:0.2em 0.4em;">Demos</h2>|-| style="color:#000;" | <div id="mp- tfa">XB PointStream uses WebGL and thus you will need to use a WebGL enabled browser to see the function demos running live. Current browsers that support WebGL are Firefox 4.0+ and current release of Chrome. Development versions of Safari and Opera also support WebGL. If your video card is really old or does not meet standards, your browser may also have problems supporting WebGL. [http://www.doesmybrowsersupportwebgl.com/ Click here to call when test your browser]. If your browser does not support WebGL, please check out the event occursvideos of the demos instead.*</div>addEventListener<br>{| class="wikitable" border="1"|+!Demo !! Run it! (eventName, func[http://www.doesmybrowsersupportwebgl.com/ needs webGL enabled browser])!! Watch it!|-| Ply Point Cloud || http://scotland.proximity.on.ca/asalga/demos/andor/|||-| Drag and Drop Viewer |||| http://www.youtube.com/watch?v=y3AGz-8X-aI|-| Vitual Museum || http://scotland.proximity.on.ca/asalga/demos/museum/|||-| SMS Demo (requires a device with motion scensors and FF4 || http://scotland.proximity.on.ca/asalga/demos/sms/||http://www.youtube.com/watch?v=U37owvJj3Ws|-| User Defined Shaders || http://scotland.proximity.on.ca/asalga/demos/0.5/demo/user_shader/ |||-| Multiple Point clouds || http://scotland.proximity.on.ca/asalga/demos/0.5/demo/many_clouds/ ||
/* Begins to load the resource|}
@param {String} path - path to resource
*/
load(path)
|}| style="border:1px solid transparent;" |<!-- Right-hand column -->| class="MainPageBG" style="width:40%; border:1px solid #ccc; background:#f8f8f8; vertical-align:top;"|{| id="mp-right" cellpadding="2" cellspacing="5" style="width:100%; vertical-align:top; background:#f8f8f8;"! <h2 id="mp-itn-h2" style="margin:0; background:#b51418; font-size:120%; font-weight:bold; border:1px solid #ccc; text-align:left; color:#fff; padding:0.2em 0.4em;">Current Blog Posts</*h2> Get the version of this parser.|- | style="color:#000;" | <div id="mp-itn"> @returns <!-- {{StringPlanet Current Posts} parser version} --><rss>http://asalga.wordpress.com/category/point-cloud/feed/|short|max=10</rss>*|-! <h2 id="mp-tfa-h2" style="margin:0; background:#b51418; font-size:120%; font-weight:bold; border:1px solid #ccc; text-align:left; color:#fff; padding:0.2em 0.4em;">Downloads - Release 0.8</h2>|-getVersion()| style="color:#000;" |
* '''[http://scotland.proximity.on.ca/asalga/releases/0.8/xbps-min-0.8.js minified] | [http://scotland.proximity.on.ca/asalga/releases/0.8/xbps-min-0.8.zip src + example] | [http:/*/github.com/asalga/XB-PointStream/archives/0.8 full]'''|- Get the number of points which have been parsed! <h2 id="mp-tfa-h2" style="margin:0; background:#b51418; font-size:120%; font-weight:bold; border:1px solid #ccc; text-align:left; color:#fff; padding:0.2em 0.4em;">Development Links</h2>|-| style="color:#000;" |
@returns {Number} the number of points parsed so far by the parser* [http://cdot.lighthouseapp.com/projects/52886-xb-pointstream Bug Tracker]* [http://github.com/asalga/XB-PointStream Github]* [http://en.wordpress.com/tag/xb-pointstream/ Blogs]* [http://zenit.senecac.on.ca/wiki/index.php/XB_PointStream/specs Specifications]*[http://twitter.com/XBPointStream Twitter]getNumParsedPoints()* [http://www.youtube.com/results?search_query=xb+pointstream&aq=f YouTube Videos]* [http://zenit.senecac.on.ca/wiki/index.php/XB_PointStream/extending_xbps Extending XBPointStream]* [http://zenit.senecac.on.ca/wiki/index.php/XB_PointStream/custom_parsers Custom Parsers]|-! <h2 id="mp-tfa-h2" style="margin:0; background:#b51418; font-size:120%; font-weight:bold; border:1px solid #ccc; text-align:left; color:#fff; padding:0.2em 0.4em;">Projects using XB PointStream</h2>|-| style="color:#000;" |* [http://www.visual-experiments.com/2011/04/13/google-chrome-photosynth-webgl-viewer-extension/ Google Chrome Photosynth WebGL Viewer Extension]* [http://3dtubeme.com/ 3D TubeMe]
|-! <h2 id="mp-tfa-h2" style="margin:0; background:#b51418; font-size:120%; font-weight:bold; border:1px solid #ccc; text-align:left; color:#fff; padding:0.2em 0.4em;">Old Releases</h2>|-| style="color:#000;" |* Release 0.75 ['''[http://scotland.proximity.on.ca/asalga/releases/0.75/xbps-min-0.75.zip src + example]''' | '''[http://scotland.proximity.on.ca/asalga/releases/0.75/xbps-min-0.75.js minified]''' | '''[http://github.com/asalga/XB-PointStream/archives/0.75 full]''']* Release 0.7 ['''[http://scotland.proximity.on.ca/asalga/releases/0.7/xbps-min-0.7.zip src + example]''' | '''[http://scotland.proximity.on.ca/asalga/releases/0.7/xbps-min-0.7.js minified]''' | '''[http://github.com/asalga/XB-PointStream/archives/0.7 full]''']* Release 0.6 ['''[http://scotland.proximity.on.ca/asalga/releases/0.6/xbps-min-0.6.zip src + example]''' | '''[http://scotland.proximity.on.ca/asalga/releases/0.6/xbps-min-0.6.js minified]''' | '''[http://github.com/asalga/XB-PointStream/archives/0.6 full]''']*[http://scotland.proximity.on.ca/asalga/releases/0.5/xbps-0.5.js Release 0.5 Minified] Get the total number of points in the point cloud, including points* [http://scotland.proximity.on.ca/asalga/releases/0.5/xbps-min-0.5.zip Release 0.5 source + example] which have not yet been parsed* [http://scotland.proximity.on.ca/asalga/releases/0.4.5.zip Release 0.4.5 library only]* [http://github.com/asalga/XB-PointStream/archives/0.4.5 Release 0.4.5 Full]* [http://scotland.proximity.on.ca/asalga/releases/0.4.zip Release 0.4]* [http://scotland.proximity.on.ca/asalga/releases/0.3.zip Release 0.3]* [http://scotland.proximity.on.ca/asalga/releases/0.2.zip Release 0.2]* [http://scotland.proximity.on.ca/asalga/releases/0.1.zip Release 0.1]|}|}
@returns {Number} the total number of points in the resource or -1 if unknown.
*/
getNumTotalPoints()
/* Get the progress of the parser, how much it has parsed so far.  @returns {Number} value from 0 to 1 or -1 if unknown.*/getProgress() /* The size of the resource in bytes.  @returns {Number} the number of bytes in the resource or -1 if unknown.*/getFileSize()</pre> <pre>/* This example only demonstrates syntax. It hasn't been tested.*/ function startCallback(parser){ alert( "Using parser version: " + parser.getVersion();} function parseCallback(parser){ parser.getProgress(); parser.getNumParsedPoints(); parser.getFileSize(); parser.getNumTotalPoints();} function finishCallback(){} var parser = new ASCParser();parser.addEventListener("onstart", startCallback);parser.addEventListener("onparse", parseCallback);parser.addEventListener("onfinish", finishCallback); parser.load(somePath); </pre> ===Performance Issue Ideas===* Spatially partition point cloud into Bounding volume hierarchy and do bounding volume frustum culling* Do static rendering* Render low LOD when rotating point cloud* Push as much as we can to CPU and GPU* Use progressive "mesh" optimization to render objects if they are far from the camera* Allow user to control LOD* Stream point cloud, dynamically create and merge bounding volumes* Pre-create Bounding volume hierarchy__NOTOC__ __NOEDITSECTION__
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