User:Chris Szalwinski

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Chris Szalwinski
Chris Szalwinski.jpg
Faculty Picture
Occupation Seneca College
School of Information and Communications Technology
Faculty
Office T2093
Phone 416.491.5050 ext 33364
IRC
ICT Home Page https://scs.senecac.on.ca/~chris.szalwinski/
Blog
Email chris dot szalwinski at senecacollege dot ca

Chris Szalwinski is a Professor at the School of Information and Communications Technology of Seneca College.

Chris is a software developer who teaches C, C++, DirectX Game Programming, and Human Computer Interaction.

Chris is currently developing a course in parallel programming on heterogeneous computers using Nvidia's CUDA technology; that is, how to convert your desktop into your very own supercomputer. This course will teach ICT students to harness the processing power available on today's desktops for tasks that benefit from high performance computing. Students who finish this course should find themselves well-positioned to assist employers and clients in incorporating this new technology into their day-to-day operations.

Chris is actively seeking initiatives that will establish a center of applied research in the field of parallel programming at ICT. The center will provide ICT students who have some parallel programming skills with opportunities to apply and refine their skill set by working as research assistants on applications that benefit from heterogeneous design. Alongside his own particular research interest (see below), Chris is seeking collaborations with academia, business, and industry on research projects that will advance the state of this technology and better prepare ICT students for the challenges and opportunities arising from the democratization of this aspect of high performance computing.

NV CUDA Teaching Center Small.jpg

Chris has successfully incorporated cutting-edge software technology within both private sector firms and university graduate programs.

Courses

ICT Courses Taught

OOP244 - Introduction to Object-Oriented Programming
Further information: OOP244 Web Site
BTP200 - The Object-Oriented Paradigm using C++
Further information: BTP200 Web Site
BTP300 - Object-Oriented Software Development I - C++
Further information: BTP300 Web Site BTP300 Wiki
BTH740 - Human Computer Interaction
Further information: BTH740 Web Site BTH740 Wiki
GAM666, DPS901 - Introduction to 3D Game Programming
Further information: GAM666 and DPS901 Web Site GAM666 and DPS901 Wiki
GAM670, DPS905 - 3D Game Programming Techniques
Further information: GAM670 and DPS905 Web Site GAM670 and DPS905 Wiki

Forthcoming ICT Courses (Fall 2012)

  • GPU610 Parallel Programming Fundamentals
Modern GPU (Graphics Processing Unit) technology supports massively parallel computations, which complements the serial processing capabilities of CPU technology. This course teaches students how to parallelize serial code and how to program the GPU. Students learn to read, write, and debug simple heterogeneous programs. Students also study cases that have benefited from parallelization.
Pre-requisite: OOP344
  • DPS915 Introduction to Parallel Programming
Modern GPU (Graphics Processing Unit) technology supports massively parallel computations, which complements the serial processing capabilities of CPU technology. This course teaches students how to parallelize serial code and how to program the GPU. Students learn to read, write, and debug simple heterogeneous programs. Students also study cases that have benefited from parallelization and develop a heterogeneous application for a client.
Pre-requisite: BTP300

Applied Research (Initiatives - Winter 2013)

General Interests

  • Heterogeneous Computing (CPU/GPU) for mainstream applications
  • collaborations with academia, business, and industry
writing parallel code to speedup and enable SME applications on desktop platforms

Personal Interests

  • mathematical applications
numerical methods algorithms for open source libraries
direct heterogeneous solution techniques (frontal)
  • scientific and engineering applications
non-linear finite elements for granular materials
friction and partial-slip

Cross-References

External links

Publications

  • ---- (2011). Intermediate C++. Seneca College 889000191877.
  • Anastasiade, J., and ---- (2010). Building Computer-Based Tutors to Help Learners Solve Ill-Structured Problems. In Proceedings of the World Conference on Educational Multimedia, Hypermedia and Telecommunications 2010. Toronto, Ontario, Canada: Association for the Advancement of Computing in Education. pp.3726-3732.
  • ---- (2010). Introduction to C++ for C Programmers. Seneca College 889000191647.
  • ---- (1983). Flexibility of a contact area of an isotropic elastic body, Journal of Applied Mechanics 52, 62.
  • ---- (1983). The particle stress tensor, Geotechnique 33, 181.

Monographs

  • ---- (1984). The Frontal Solution Technique - University of Cambridge, England
  • ---- (1976). Engineering Approximations: the finite element method in structural mechanics - University of Toronto

Applications Software

For Structural Engineers
  • ---- (1989). TIMECOST - Time-keeping, job-costing, client-billing accounting package - dBase IV
  • ---- (1987). SLABDESN - Reinforced concrete slab analysis and design program
  • ---- (1985). FRANV4 - Elastic analysis of hi-rise structures with many degrees of freedom
  • ---- (1976). PRSN - Properties of irregular sections with shear center
  • ---- (1975). LLOAD - Live load reduction program for structural engineers
  • ---- (1974). CONCBM - Analysis, design and detailing of reinforced concrete beams
  • ---- (1972). EARQ - Earthquake analysis for structural engineers
  • ---- (1972). DEFLCTN - Long-term deflections of reinforced concrete beams
For Research Engineers and Academia
  • ---- (1974). FRONTAL - A software library for efficient solution of symmetric systems of element based simultaneous equations
  • ---- (1976). FEASVOMO - Finite Element Framework for developing and testing new and innovative elements
  • ---- (1983). FEASAS - Finite Element System for the analysis of reinforced earth embankments