Difference between revisions of "User:Asalga/summer 2010 worklog june"

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'''Saturday June 12 / Sunday June 13'''
 
'''Saturday June 12 / Sunday June 13'''
 
* Fixed indents in textWidth (#455)
 
* Fixed indents in textWidth (#455)
 +
* Got Mickey.asc to load in octree and lights and cleaned up code
 +
* Slightly sped up rendering by setting view matrices once per frame
 +
* Posted [http://matrix.senecac.on.ca/~asalga/XB_PointStream/XB%20PointStream/ 0.1]
 +
 +
'''Monday June 14'''

Revision as of 10:45, 14 June 2010


Tuesday June 1

  • Created Wiki category
  • Updated test and demos and updated patch for rect3D, submitted for peer review
  • Moved textWidth3D to 1.0
  • Converted binary to unit test [690], submitted for peer review
  • Fixed ticket [596], submitted for peer review

After hours

  • Started work on isolating problem with octree not rendering in pjs
  • Found out why octree was failing! Filed bug 691

Wednesday June 2

After hours

  • More work on 650

Thursday June 3

After hours

  • More work on 650

Friday June 4

  • Put up 650 up for review

After hours

  • Tuborg

Saturday June 5 / Sunday June 6

  • Created animated textured cube demo

Monday June 7

  • Created ticket 710
  • Created authors, license and readme files and pushed filed for SceneCreator repository.
  • Reviewed Curve 132/141/379
  • Reviewed Bezier
  • Reviewed Status

Tuesday June 8

  • Specification and ticket meeting for XB PointStream
  • Created XB PointStream tickets
  • Searched for Processing.js examples which were on trace

Wednesday June 9

  • Epson demo
  • Merged 662 (chrome 3d fix) with master
  • Tagged some PJS tickets with "perf"
  • Created XB specs

Thursday June 10

  • Spent the day trying to speed up rendering for XB PointStream

Friday June 11

  • Finally sped up rendering by creating larger vertex buffers
  • Vertex and color data is fine, having issues with lighting objects

Saturday June 12 / Sunday June 13

  • Fixed indents in textWidth (#455)
  • Got Mickey.asc to load in octree and lights and cleaned up code
  • Slightly sped up rendering by setting view matrices once per frame
  • Posted 0.1

Monday June 14