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User:Akopytov

602 bytes added, 14:38, 9 April 2011
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iObject.h
*
 
Object.h
*Change the shine variable from float* to float (Line 41)
*Add a float variable for roughness (Line 42)
*Add a float variable for index of refraction (Line 43)
*Add a LightAlgorithm variable that will store the index of the algorithm to be used for the object (Line 45)
*Add a static iContext* variable under the protected list of variables (Line 58)
*Add the void hasContext(iContext* c) function to the Object class (Line 67)
*Remove the static iContext* variables from the derived classes (Line 138, 174, 196, 214 in Solution 28)
*Define the get and set functions (Line 78-85)
 
Object.cpp
1
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