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TriForce

3,625 bytes added, 18:29, 5 April 2019
Assignment 3
d_a[gridIdx] = at;
}
 
void print(int result[N][N]) {
for (int row = 0; row < N; row++) {
[[File:Unoptimized_vs_Optimized.png]]
{| class="wikitable mw-collapsible mw-collapsed"
! Using a int as a boolean array (Kernel)
|-
|
__global__ void solve(int* d_a) {
// Used to remember which row | col | box ( section ) have which values
__shared__ bool rowHas[N][N];
__shared__ bool colHas[N][N];
__shared__ bool boxHas[N][N];
// Used to ensure that the table has changed
__shared__ bool changed;
// Number of spaces which can place the number in each section
__shared__ int rowCount[N][N];
__shared__ int colCount[N][N];
__shared__ int boxCount[N][N];
// Where the square is located in the Sudoku
int row = threadIdx.x;
int col = threadIdx.y;
int box = row / BOX_W + (col / BOX_W) * BOX_W;
int gridIdx = col * N + row;
int at = d_a[gridIdx];
// Unique identifier for each square in row, col, box
// Corresponds to the generic Sudoku Solve
// Using a Sudoku to solve a Sudoku !!!
int offset = col + (row % BOX_W) * BOX_W + (box % BOX_W);
// Square's location in the Sudoku
int notSeen = 0;
rowHas[col][row] = false;
colHas[col][row] = false;
boxHas[col][row] = false;
__syncthreads();
if (at != UNASSIGNED) {
rowHas[row][at - 1] = true;
colHas[col][at - 1] = true;
boxHas[box][at - 1] = true;
} else {
notSeen = ~0;
}
__syncthreads();
// Previous loop has not changed any values
do {
// RESET counters
rowCount[col][row] = 0;
colCount[col][row] = 0;
boxCount[col][row] = 0;
__syncthreads();
if (gridIdx == 0) // forget previous change
changed = false;
int count = 0; // number of values which can fit in this square
int guess = 0; // last value found which can fit in this square
int b_shuttle = 1;
for (int idx = 0; idx < N; ++idx) {
// Ensures that every square in each section is working on a different number in the section
int num = (idx + offset) % N;
if (b_shuttle & notSeen) {
if (rowHas[row][num] || boxHas[box][num] || colHas[col][num])
notSeen ^= b_shuttle;
else {
++count;
guess = num;
rowCount[row][num]++;
colCount[col][num]++;
boxCount[box][num]++;
}
}
b_shuttle <<= 1;
__syncthreads();
}
// Find values which can go in only one spot in the section
b_shuttle = 1;
for (int idx = 0; idx < N && count > 1; ++idx) {
int num = (idx + offset) % N;
if ((b_shuttle & notSeen) &&
(rowCount[row][num] == 1 || boxCount[box][num] == 1 || colCount[col][num] == 1)) {
// In this section this value can only appear in this square
guess = num;
count = 1;
}
b_shuttle <<= 1;
}
if (count == 1) {
at = guess + 1;
notSeen = 0;
rowHas[row][guess] = true;
colHas[col][guess] = true;
boxHas[box][guess] = true;
changed = true;
}
__syncthreads();
} while (changed);
//SOLVED CHECK
if (!(rowHas[row][col] || colHas[row][col] || boxHas[row][col]))
changed = true;
__syncthreads();
if (changed && gridIdx == 0)
at = 0;
 
d_a[gridIdx] = at;
}
|}
==== Occupancy Calculations ====
{| class="wikitable mw-collapsible mw-collapsed"

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