The Future of Interactivity in Console Gaming

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The Future of Interactivity in Console Gaming

Anders Cheung email
Mikesh Mistry email

Thesis Statement


Interaction between player and console games has recently evolved from using physical controllers to using natural interfaces. To what extent has this evolution improved interactivity and what does this change imply for the future of console gaming?


games, theory, user experience, video-games, affective computing, applications, design, emotion recognition, emotions, human-computer interaction, sensing, theories


E.H.C.Gamez, P.Cairns, A.L.Cox, "From the gaming experience to the wider user experience", 2009

C.Peter, E.Crane, M.Fabri, H.Agius, L.Axelrod, "Emotion in HCI: designing for people”, 2008

J.Canny, “The Future of Human-Computer Interaction”, 2006

F. Kaplan, "Are gesture-based interfaces the future of human computer interaction?", 2009

IO2Technology, heliodisplay,

The Video Game Console Library, "History of the Game Controller", 2008,

Research Notes


Early Controllers

Atari 2600 Joysticks

Bally Astrocade

80's & 90's Controllers

Nintendo D-pad + Joypads

Sega Genesis + Saturn

Sony Playstation

Nintendo N64

Sony Dual Shock

2000 Controllers

Sega Dreamcast

Sony Playstation 2

Microsoft Xbox

Nintendo Gamecube

Wireless Controllers

Wireless Controllers Advanced

Microsoft Xbox 360

Sony Playstation 3

Nintendo Wiimote + Nunchuk


Microsoft Kinect

Sony Playstation Move

Recorded Details

The History of Console Gaming

Big players in the gaming industry

- Atari

- Nintendo + Sega

- Sony + Microsoft


1. The evolution of interaction for each company using specific console systems and showing how they’ve changed over the years to improve interactivity.

2. The features improving health and safety for video games.