Difference between revisions of "Teams Winter 2011/team5/lab4/tutorial"

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(Step 4 - Start Eclipse, and Go to File > New > BlackBerry Project)
(Step 5 - Start Eclipse, and Go to File > New > BlackBerry Project)
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== Step 5 - Start Eclipse, and Go to File > New > BlackBerry Project ==
+
 
 +
== Step 5 - Enter the Project Name and ensure the project specific JRE selected is BlackBerry JRE.
 +
 
 +
Click next ==
 +
== Step 6 - Click Next and leave the default Java settings as it is ==
 +
== Step 7 - Click Next and select an Empty Application to start developing  ==
 +
== Step 8 - Click Finish and on the Application Tab, enter the Title for your application ==
 +
== Step 9 - Expand the file structure in the Package Explorer window and examine the structure
 +
 
 +
already created for you ==
 +
== Step 10 - src folder will contain your package(s) and all your application code files. ==
 +
== Step 11 - res folder is the resources folder which can contain additional resources your app might
 +
 
 +
use - like images, audio or video files, or the app icon ==
 +
== Step 12 - Expand your src folder and double click the .java file to begin editing ==
 +
== Step 13 - It will look like it does in the screenshot below. It will have to be edited to make it
 +
 
 +
the start screen where you app starts ==
 +
== Step 14 - This is done by extending UiApplication class, which will co-ordinate the screen that is
 +
 
 +
currently on top of the screen stack ==
 +
== Step 15 - We have also added some code to create a new instance of the application and make the
 +
 
 +
currently running thread the application's event dispatch thread in the main function ==
 +
== Step 16 - In the constructor of the App's main class file, we push a new screen onto the top of
 +
 
 +
the screen stack ==
 +
== Step 17 - The name of the new class created, which will be the first screen of the app is
 +
 
 +
specificed int he pushScreen method ==
 +
== Step 18 - Right click the package, and create a new Class, called MyScreen ==
 +
== Step 19 - MyScreen will be the first screen of the app and here we can configure a screen title
 +
 
 +
and anything else we want to start the app with ==
 +
== Step 20 - In this tutorial, we create a button, defined as an instance variable of the MyScreen
 +
 
 +
class ==
 +
== Step 21 - We set the current class to be the listener for any changes in the state of this button
 +
 
 +
and assign it a title ==
 +
== Step 22 - The button is added to the screen, which is a UiApplication object ==
 +
== Step 23 - In the field changed method, we push another screen into view when the button is pressed
 +
 
 +
==
 +
== Step 24 - The LocationTracker class is pushed into view and so it also extends the MainScreen
 +
 
 +
class ==
 +
== Step 25 - To get the location of the user in the LocationTracker class, we need to have a class
 +
 
 +
that gets the users location  ==
 +
== Step 26 - The MyLocationListener class implements LocationListener, so the class can be notified
 +
 
 +
as the users location is updated ==
 +
== Step 27 - The locationUpdated method gets the latitude and the logitude of the user and saves then
 +
 
 +
in two instance variables of the MyScreen class ==
 +
== Step 28 - In the LocationTracker class, we define some RichTextFields to output the collected
 +
 
 +
value of the latitude and longitude ==
 +
== Step 29 - We also create a BitMap object and configure its weight and height using the methods
 +
 
 +
defined in the BlackBerry docs ==
 +
== Step 30 - The BitMap object, SeparatorField object and RadioButtonField objects are added to the
 +
 
 +
screen ==
 +
== Step 31 - We add a new button that will process the results of the radioButtons ==
 +
== Step 32 - The button's field change listener method is coded to alert the user based on their
 +
 
 +
radiobutton value selected ==
 +
== Step 33 - Import all required packages and resolve anyother warnings suggested by Eclipse ==
 +
== Step 34 - Once all errors are resolved, Click on Run, go to Run as and then BlackBerry Simulator
 +
 
 +
==
 +
== Step 35 - Expand on the apps in the simulator, and select the app just created ==

Revision as of 22:45, 15 April 2011

Step 1 - Download BlackBerry Plug-in for Eclipse and Simulator from here: http://us.blackberry.com/developers/javaappdev/

Step1.jpg


Step 2 - Download BlackBerry Plug-in for Eclipse and Simulator from here: http://us.blackberry.com/developers/javaappdev/

Step 3 - Unzip the package in a location like: .../eclipse/mobile/blackberry

Step 4 - Start Eclipse, and Go to File > New > BlackBerry Project

Step2.jpg


== Step 5 - Enter the Project Name and ensure the project specific JRE selected is BlackBerry JRE.

Click next ==

Step 6 - Click Next and leave the default Java settings as it is

Step 7 - Click Next and select an Empty Application to start developing

Step 8 - Click Finish and on the Application Tab, enter the Title for your application

== Step 9 - Expand the file structure in the Package Explorer window and examine the structure

already created for you ==

Step 10 - src folder will contain your package(s) and all your application code files.

== Step 11 - res folder is the resources folder which can contain additional resources your app might

use - like images, audio or video files, or the app icon ==

Step 12 - Expand your src folder and double click the .java file to begin editing

== Step 13 - It will look like it does in the screenshot below. It will have to be edited to make it

the start screen where you app starts == == Step 14 - This is done by extending UiApplication class, which will co-ordinate the screen that is

currently on top of the screen stack == == Step 15 - We have also added some code to create a new instance of the application and make the

currently running thread the application's event dispatch thread in the main function == == Step 16 - In the constructor of the App's main class file, we push a new screen onto the top of

the screen stack == == Step 17 - The name of the new class created, which will be the first screen of the app is

specificed int he pushScreen method ==

Step 18 - Right click the package, and create a new Class, called MyScreen

== Step 19 - MyScreen will be the first screen of the app and here we can configure a screen title

and anything else we want to start the app with == == Step 20 - In this tutorial, we create a button, defined as an instance variable of the MyScreen

class == == Step 21 - We set the current class to be the listener for any changes in the state of this button

and assign it a title ==

Step 22 - The button is added to the screen, which is a UiApplication object

== Step 23 - In the field changed method, we push another screen into view when the button is pressed

== == Step 24 - The LocationTracker class is pushed into view and so it also extends the MainScreen

class == == Step 25 - To get the location of the user in the LocationTracker class, we need to have a class

that gets the users location == == Step 26 - The MyLocationListener class implements LocationListener, so the class can be notified

as the users location is updated == == Step 27 - The locationUpdated method gets the latitude and the logitude of the user and saves then

in two instance variables of the MyScreen class == == Step 28 - In the LocationTracker class, we define some RichTextFields to output the collected

value of the latitude and longitude == == Step 29 - We also create a BitMap object and configure its weight and height using the methods

defined in the BlackBerry docs == == Step 30 - The BitMap object, SeparatorField object and RadioButtonField objects are added to the

screen ==

Step 31 - We add a new button that will process the results of the radioButtons

== Step 32 - The button's field change listener method is coded to alert the user based on their

radiobutton value selected ==

Step 33 - Import all required packages and resolve anyother warnings suggested by Eclipse

== Step 34 - Once all errors are resolved, Click on Run, go to Run as and then BlackBerry Simulator

==

Step 35 - Expand on the apps in the simulator, and select the app just created