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Team Zombie

28 bytes added, 14:09, 14 April 2011
Progress
|February 1, 2011
|Qing, Damien
|Porting framework (2010) to OpenGL 1.4. Added Wrangler Library (glew) to trunk and changed the render to 32.x
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|February 3, 2011
|Qing, Damien
|Basic per pixel lighting is implementedto 2.x
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|March 17, 2011
|March 19, 2011
|Qing, Damien
|Renders objects with textures properly(OpenGL3.3)
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|March 24, 2011
|Damien, Qing
|Renders game level properly with working directional and point lights working properly(OpenGL3.3).
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|March 29, 2011
|Damien, Qing
|Phyiscs Physics and collision from Hasan's team integrated into our code.
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|April 07, 2011
|Octree implemented into the framework. Old code from previous semester was added
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|<insert date here>April 14, 2011|<insert contributor(s)>Damien, Qing|<insert information>Working physics in our game. Cleaned code
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|<insert date here>
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