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Team Zombie

210 bytes added, 21:35, 7 November 2010
Progress
October 27, 2010 -- Qing -- Added the design of the game level (floor#1) V0.1 in directX and 3ds max
November 1, 2010 -- Qing -- Added the design of the game level (floor#1) V2 in directX and 3ds max (it has walls now)
November 4, 2010 -- Qing, Damien -- Programming one of the puzzle
 
November 7, 2010 -- Qing -- Added the design of the game level (floor#1) V3 in directX (it's in 3d, instead of single plain thin layers)
 
November 7, 2010 -- Qing, Damien -- Imported model of the level into the framework
== Undead Team Members ==
1
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