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Team Mutalisk

593 bytes added, 20:56, 5 November 2010
Trunk Status: Added importing meshes message.
== Project Marking Percentage ==
<big>
Group work: xx60% (25 <= xx <= 50) Individual work: xx40% + (50 <= xx <= 75)
-------------------------
Total 100%
svn://zenit.senecac.on.ca/dps901_103rep12
== Public Service Message Trunk Status ==
Please '''do not commit''' your '''.vcproj, .vcxproj or .sln''' files as include paths are saved in those and are unique to each machine, we will have to separate include paths from vc projects somehow at a later point in the future.committed by Hasan
For now== Messages ===== UPDATE: Nov. 5, '''R48''' of the repo has Importing meshes from a working trunk with clean proj files, please ensure that you have a trunk updated to at least R48.file now ready ===
== Trunk Status ==Mesh importing has now been implemented through the CreateMesh() method. To use it, '''#include "iMesh.h"''' and call '''CreateMesh("filename.obj", Colour somecolour);''' '''CreateMesh:''' This function creates and returns the address of a new iObject object (in reality a Mesh object, descending from Object). The model file is expected to reside in resources/models (resources resides in the same directory as 15-Controller). Like other objects, set the Colour to whatever you want to multiply the model's texture by that colour.
committed by --Hasan
= Team Members =
| Kamal-Al-Deen || Hasan || hkamal-al-deen || [http://orbitalstation.wordpress.com The Orbital Station] || northWind || 416NUMNUMNUM909NUMNUMNUM7925
|-
| Gorscak || Ljubomir || gljubomir || [http://ljubomirgorscak.blogspot.com Ljubomir's Blog] || ljubo || (647) 328-4807647dash328dash4807
|-
|}
*Once we have achieved the first milestone, there will be plenty of oportunity for each team member to make further contributions and increase the complexity of the game.
*Having an idea which is initially simplistic and builds in complexity will allow our team to ensure a polished look and playability.
 
==Goals==
{| border="1" cellpadding="5"
 
! Goal !! Team Member !! Status
|-
| Mirror Surfaces || - || UNASSIGNED
|-
| Physics || - || UNASSIGNED
|-
| Friction || - || UNASSIGNED
|-
| Particle Systems || - || UNASSIGNED
|-
| Weather || - || UNASSIGNED
|-
| OBJ Model Importer || - || UNASSIGNED
|-
| Map Format || - || UNASSIGNED
|-
| Shaders || - || UNASSIGNED
|-
|}
==Preview Images==

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