Difference between revisions of "Team GG"

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(Trunk Status)
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== Project Marking Percentage ==
 
== Project Marking Percentage ==
 
<big>
 
<big>
  Group work:      xx%        (25 <= xx <= 50)
+
  Group work:      30%        (25 <= xx <= 50)
  Individual work: xx% +      (50 <= xx <= 75)  
+
  Individual work: 70% +      (50 <= xx <= 75)  
 
  -------------------------
 
  -------------------------
 
  Total          100%
 
  Total          100%

Revision as of 18:18, 5 December 2010


GAM666/DPS901 | Weekly Schedule | Student List | Project Requirements | Teams and their Projects | Student Resources


Game Name Goes here

Project Marking Percentage

Group work:      30%        (25 <= xx <= 50)
Individual work: 70% +      (50 <= xx <= 75) 
-------------------------
Total           100%

Repository

Repo path

svn://zenit.senecac.on.ca/dps901_103rep9

Trunk Status

  1. committed by / being committed by [NAME]
  2. committed by Andrei Kopytov 11/26/2010
  3. committed by Mark Barciak 11/28/2010

Team Members

  1. Brad McKie
  2. Mark Barciak
  3. Andrei Kopytov
  4. Stanley Moote

Email All


Proposal

Game Type

Our proposed game is a first person puzzle-platformer.

Setting

The game starts off with the player trapped in a large room that contains only one exit. The room will contain many pillars jutting out of the floor, walls and ceiling. These pillars will both hinder and help the player's goal of reaching the exit.

Gameplay

The player will have the ability to alter the orientation of the room in a 90 degree manner, thereby altering which part of the room he/she is standing on. The pillars will become a foothold that the player will use to further advance when orienting the room in different ways. It will be possible to reach the exit using more than one orientation. Other orientations will cause the player to either be unable to reach the exit, advance through the exit, or (in the case of diving into the exit when it is oriented on the floor) being impaled by spikes at the end of the hallway past the exit. The player will also have the option of resetting the room to its default orientation and being transported (through dematerialization) back to the position in which they started the puzzle.

Input

The default input will be the mouse and keyboard. The user will also be able to select different keyboard configurations or create their own.

Map of the World of the Game

Moderator's - Instructors Comments

Any other thing you find necessary

Map of the World of the Game

Moderator's - Instructors Comments

Any other thing you find necessary