Team 42 Contributions

From CDOT Wiki
Revision as of 15:17, 6 October 2012 by Kirill Sochnev (talk | contribs)
Jump to: navigation, search

C/C++ FAQ


Q: Can a functional pointer be used to point to an overloaded function? If so, which function will it call when the pointer is dereferenced and why?
Question Submitted by: Gideon Thomas and Marie Karimizadeh

A:Function Pointer can be used to point to any function with the same signature as its own.
"Signature is the information about a function that participates in overload resolution: its parameter-type-list... Function signatures do not include return type, because that does not participate in overload resolution." (Working Draft, Standard for Programming Language C++ 2005-10-19, p3, 1.3.11 signature)
In the case of overloaded functions the only thing they have in common is the name. Signatures are different, hence the same pointer to function can't be used for both of them.

Back to your question. Call to Function Pointer will call an overloaded function with the same signature as the Function Pointer.
Answer Submitted by: Team42

Assignment 2


Q: Are we able to toggle the border's visibility or are we only able to toggle the frame's visibility? If yes, the constructor does not receive any information about the visibility of the border, do we assume that the border is visible?
Question Submitted by: Gideon Thomas and Marie Karimizadeh
A: Yes, we do get to toggle the border visibility by using the

 void bordered(bool);
method which "sets the visibility of the border to the value received". The frame has no border if it is a fullscreen frame, should be safe to assume it has a border if it is not fullscreen (unless otherwise specified).

Answer Submitted by: Team42

Q: In the functions void row(int) and void col(int), are we receiving the values of row and column respectively that are relative to the parent frame or relative to the console screen?
Question Submitted by: Gideon Thomas and Marie Karimizadeh
A: In a CFrame class description most modifiers came in pairs with queries, like

void row(int) - sets the top row to the value received

int row() const - returns the top row position relative to the parent frame, if any; 0 if fullsreen



void col(int) - sets the left column to the value received

int col() const - returns the left column position relative to the parent frame, if any; 0 if fullsreen

So it's safe to assume that modifiers void row(int) and void col(int) will receive coordinates of top-left corner (row and col respectively) of the current frame relative to the parent frame.
Answer Submitted by: 010101000110010101100001011011010011010000110010


Q: Since we can have a potential of unlimited frames within frames, how can we tell how many frames are in the console? (how far down in the frames within frames)
Question Submitted by: Wesley Hamilton and Joe Higginson

A: You can use this simple function to calculate the number of parents within parents of the current frame:

int SomeClass::number_of_parents(){

    return (parent ? 1+parent->number_of_parents() : 0);

    //"parent" is a reference to the parent of the current frame

}

But you can't know how many children the current frame has, unless you create special class members to keep/calculate that number.
Answer Submitted by: Team0x2Au