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GPU610/gpuchill

2,120 bytes added, 22:14, 4 April 2019
Assignment 2
The following chart graphically shows how this speedup looks:
<pre>__global__ void shrinkImg(int* a, int* b, int matrixSize, int shrinkVal, int imgCols, int shrinkCols) { int idx =blockIdx.x * blockDim.x + threadIdx.x; int x =idx / shrinkCols; int y =idx % shrinkCols; if (idx < matrixSize) { a[idx] = Rotate b[(x / shrinkVal) * imgCols + (y / shrinkVal)]; }}</pre> ==== Reflect Image==== <pre>__global__ void reflectImgH(int* a, int* b, int rows, int cols) { int i = blockIdx.x * blockDim.x + threadIdx.x; int j = blockIdx.y * blockDim.y + threadIdx.y; //tempImage.pixelVal[rows - (i + 1)][j] = oldImage.pixelVal[i][j]; a[j * cols + (rows - (i + 1))] = b[j * cols + i]; }__global__ void reflectImgV(int* a, int* b, int rows, int cols) { int i = blockIdx.x * blockDim.x + threadIdx.x; int j = blockIdx.y * blockDim.y + threadIdx.y; //tempImage.pixelVal[i][cols - (j + 1)] = oldImage.pixelVal[i][j]; a[(cols - (j + 1) * cols) + i] = b[j * cols + i]; }</pre>
==== Translate Image====
 
<pre>
__global__ void translateImg(int* a, int* b, int cols, int value) {
int i = blockIdx.x * blockDim.x + threadIdx.x;
int j = blockIdx.y * blockDim.y + threadIdx.y;
 
//tempImage.pixelVal[i + value][j + value] = oldImage.pixelVal[i][j];
a[(j-value) * cols + (i+value)] = b[j * cols + i];
}
</pre>
==== Rotate Image====
The following chart graphically shows how this speedup looks:
<pre>
__global__ void rotateImg(int* a, int* b, int matrixSize, int imgCols, int imgRows, int r0, int c0, float rads) {
int idx = blockIdx.x * blockDim.x + threadIdx.x;
int r = idx / imgCols;
int c = idx % imgCols;
if (idx < matrixSize) {
int r1 = (int)(r0 + ((r - r0) * cos(rads)) - ((c - c0) * sin(rads)));
int c1 = (int)(c0 + ((r - r0) * sin(rads)) + ((c - c0) * cos(rads)));
if (r1 >= imgRows || r1 < 0 || c1 >= imgCols || c1 < 0) {
}
else {
a[c1 * imgCols + r1] = b[c * imgCols + r];
}
 
}
}
 
__global__ void rotateImgBlackFix(int* a, int imgCols) {
int idx = blockIdx.x * blockDim.x + threadIdx.x;
int r = idx / imgCols;
int c = idx % imgCols;
if (a[c * imgCols + r] == 0)
a[c * imgCols + r] = a[(c + 1) * imgCols + r];
}
</pre>
==== Negate Image====
 
<pre>
__global__ void negateImg(int* a, int* b, int matrixSize) {
int matrixCol = blockIdx.x * blockDim.x + threadIdx.x;
if(matrixCol < matrixSize)
</pre>
=== Assignment 3 ===
46
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