Open main menu

CDOT Wiki β

Changes

Memento

2,099 bytes added, 18:21, 13 April 2007
no edit summary
== Description ==The Memento design pattern is used to store the state of an object so that it can later be restored to that state. In the diagram below the Originator object is creates a Memento that will store it's internal state and can later retrieve that state. The Caretaker makes sure that only the object that creates the memento will be able to access it to restore it's state. Although if can have other uses, this pattern is often used for undo/redo operations in many different programs.== Diagram ==[[Image:mementoDiagram.jpg]]== Examples ==This is a simple example of a memento in C#:
<pre>// Memento pattern -- Structural example using System; namespace DoFactory.GangOfFour.Memento.Structural{  // MainApp test application  class MainApp { static void Main() { Originator o =new Originator(); o.State = Links "On";  // Store internal state Caretaker c =new Caretaker(); c.Memento =o.CreateMemento();  // Continue changing originator o.State = "Off";  // Restore saved state o.SetMemento(c.Memento);  // Wait for user Console.Read(); } }  // "Originator"  class Originator { private string state;  // Property public string State { get{ return state; } set { state = value; Console.WriteLine("State = " + state); } }  public Memento CreateMemento() { return (new Memento(state)); }  public void SetMemento(Memento memento) { Console.WriteLine("Restoring state:"); State = memento.State; } }  // "Memento"  class Memento { private string state;  // Constructor public Memento(string state) { this.state = state; }  // Property public string State { get{ return state; } } }  // "Caretaker"  class Caretaker { private Memento memento;  // Property public Memento Memento { set{ memento = value; } get{ return memento; } } }} //Output//State = On//State = Off//Restoring state://State = On</pre>
1
edit