Real World Mozilla Adding Chrome to FirstXpcom Lab

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Dive into Mozilla > Dive into Mozilla Day 5 > Adding Chrome to FirstXpcom Lab

IN PROGRESS...

Introduction

Previously we created an XPCOM component called FirstXpcom, tested it in the JavaScript Shell, and wrote xpcshell unit tests. However, we haven't really done anything with it yet. Ideally we'd like to add our component to the browser and create some UI in order to allow the user to access its functionality.

We'll work in stages to create a simple UI for accessing FirstXpcom, first as a separate chrome extension, before integrating it with the build system. Our goal will be to add a custom dialog box to the browser, accessible via the menu bar. This dialog box will allow the user to access the functionality in our XPCOM component via JavaScript that we'll write.

Creating the FirstXPCOM Chrome Extension

Generating the extension automatically

We've now gone through the process of creating an extension by hand twice (e.g., writing install.rdf, creating the proper directory structure, etc.), so we won't cover the process again. Instead, we'll use a handy on-line wizard to do the work for us. Use the following values/options:

  • Your Name: Your Name
  • Extension Name: First XPCOM Chrome
  • Extension Short Name: firstxpcomchrome
  • Extension ID: firstxpcomchrome@senecac.on.ca
  • Version: 0.1
  • Target Applications Firefox Minimum Version=2.0.0.* Maximum Version=3.0a3pre

After clicking Click Create Extension, navigate to your desktop and locate the generated file, firstxpcomchrome.zip. Extract this file somewhere (e.g., c:\temp\firstxpcomchrome).

Now create a file in your profile's extension folder (%Application Data%\Mozilla\Firefox\Profile\<development_profile>\extensions) named firstxpcomchrome@senecac.on.ca. This file should contain the full path to your unzipped extension (perhaps c:\temp\firstxpcomchrome):

$ cd Application\ Data/Mozilla/Firefox/Profiles/development_profile/extensions
$ echo c:\temp\firstxpcomchrome > firstxpcomchrome@senecac.on.ca

Restart Firefox and try out your new extension. By default you should have a new red menu item, Tools > Your localized menuitem (you should also see firstxpcomchrome listed in the Add-on manager, along with firstxpcom).

Review of XUL Overlays

The extension wizard generated our extension's generic structure and files, but also created a browser overlay and associated JavaScript file--these are what allow the custom menu item to be added. The files that interest us most are:

  • firstxpcomchrome/content/firefoxOverlay.xul
  • firstxpcomchrome/content/overlay.js
  • firstxpcomchrome/chrome.manifest

Together the firefoxOverlay.xul and chrome.manifest files provide a way to add the custom menu item to the browser's Tools menu. In chrome.manifest we see:

overlay chrome://browser/content/browser.xul chrome://firstxpcomchrome/content/firefoxOverlay.xul

This says to overlay the XUL found in firefoxOverlay.xul with browser.xul--the XUL file defining the browser's UI. In firefoxOverlay.xul we find the following overlay:

<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet href="chrome://firstxpcomchrome/skin/overlay.css" type="text/css"?>
<!DOCTYPE overlay SYSTEM "chrome://firstxpcomchrome/locale/firstxpcomchrome.dtd">
<overlay id="firstxpcomchrome-overlay"
         xmlns="http://www.mozilla.org/keymaster/gatekeeper/there.is.only.xul">
  '''<script src="overlay.js"/>'''
  <stringbundleset id="stringbundleset">
    <stringbundle id="firstxpcomchrome-strings" src="chrome://firstxpcomchrome/locale/firstxpcomchrome.properties"/>
  </stringbundleset>

  <menupopup id="menu_ToolsPopup">
    <menuitem id="firstxpcomchrome-hello" label="&firstxpcomchrome.label;" 
              oncommand="firstxpcomchrome.onMenuItemCommand(event);"/>
  </menupopup>
</overlay>

Exploring the other generated files

The extension wizard also generated localization code, which you can see being used above, for example:

<!DOCTYPE overlay SYSTEM "chrome://firstxpcomchrome/locale/firstxpcomchrome.dtd">
...
    <menuitem ... label="&firstxpcomchrome.label;" ... /> 

Here an ENTITY from the referenced DTD is used instead of a hard-coded string. Looking at the file firstxpcomchrome/locale/en-US/firstxpcomchrome.dtd we can see the mapping to English, which is what gets displayed at runtime:

<!ENTITY firstxpcomchrome.label "Your localized menuitem">

You'll notice too that the menu item appears red. This is caused by a custom CSS property defined in firstxpcomchrome/skin/overlay.css. You can see it being referenced in firefoxOverlay.xul

<?xml-stylesheet href="chrome://firstxpcomchrome/skin/overlay.css" type="text/css"?>

The property itself, which modifies firstxpcomchrome-hello is defined as follows:

/* This is just an example.  You shouldn't do this. */
#firstxpcomchrome-hello
{
  color: red ! important;
}

Using skins and localization are topics in their own right. We'll discuss them again in future labs.

Adding our own code

The firefoxOverlay.xul file specifies that when the menu item is the firstxpcomchrome.onMenuItemCommand method will be called:

    <menuitem id="firstxpcomchrome-hello" label="&firstxpcomchrome.label;" 
              oncommand="firstxpcomchrome.onMenuItemCommand(event);"/>

This is perfect for our needs. It means that we need to add our code to firstxpcomchrome.onMenuItemCommand and it will be called a the appropriate time.

Here is firstxpcomchrome/content/overlay.js:

var firstxpcomchrome = {
  total: 0,
  firstxpcom: null,
  
  onLoad: function(e) {
    // initialization code
    this.initialized = true;
    this.firstxpcom = Components.classes["@senecac.on.ca/firstxpcom;1"]
	                 .createInstance(Components.interfaces.IFirstXpcom);
    this.firstxpcom.name = "First XPCOM";
  },

  onMenuItemCommand: function(e) {
    result = this.showDialog();
	
    // see if user clicked Cancel or OK
    if (!result)
      return;
	
    this.total = this.firstxpcom.add(this.total, result.value);
    this.firstxpcom.name = result.name;
	
    // Use the Alerts Service to display the results to the user.
    var alertsService = Components.classes["@mozilla.org/alerts-service;1"]
                           .getService(Components.interfaces.nsIAlertsService);
    alertsService.showAlertNotification(null, this.firstxpcom.name, this.total, 
                                        false, "", null);
  },
  
  showDialog: function() {
    var params = {inn: {name:this.firstxpcom.name}, out: null};
    window.openDialog("chrome://firstxpcomchrome/content/firstxpcomdialog.xul", "",
                      "chrome, dialog, modal, resizable=yes", params).focus();
    return params.out
  },
};
window.addEventListener("load", function(e) { firstxpcomchrome.onLoad(e); }, false);

Let's begin with the final line, a load listener which insures that our code is run when the browser starts-up. Our object's onLoad function takes care of general initialization tasks, including creating an instance of FirstXpcom that we'll use throughout the life of our extension:

firstxpcom: null,
... 
onLoad: function(e) {
  // initialization code
  this.initialized = true;
  this.firstxpcom = Components.classes["@senecac.on.ca/firstxpcom;1"]
	                 .createInstance(Components.interfaces.IFirstXpcom);
  this.firstxpcom.name = "First XPCOM";

Just as we did in our unit tests and with the JS Shell, we create an instance of firstxpcom and then QI (i.e., "query interface") it to IFirstXpcom. Now we can call its methods, for example, setting the name attribute. We do the same later in onMenuCommand:

this.total = this.firstxpcom.add(this.total, result.value);
this.firstxpcom.name = result.name;

Accessing our C++ XPCOM methods is as easy as calling any other JavaScript function.

The first part of onMenuCommand deals with displaying and using the dialog box we'll write, which we'll return to below. However, let's skip to the end of this function and discuss the following code:

// Use the Alerts Service to display the results to the user.
var alertsService = Components.classes["@mozilla.org/alerts-service;1"]
                          .getService(Components.interfaces.nsIAlertsService);
alertsService.showAlertNotification(null, this.firstxpcom.name, this.total, 
                                    false, "", null);

I chose to use the nsIAlertsService , which creates an animated pop-up over the task list, rather than displaying the info to the user with an alert() for a number of reasons. First, I want to show that now you know how to create an XPCOM component in C++, and also how to use it in JavaScript, you can use any of the hundreds of objects and interfaces available in the Mozilla platform--the nsIAlertsService is no different from IFirstXpcom. I also wanted to draw your attention to another method of instantiating a component in JavaScript. Compare the following two code snippets:

this.firstxpcom   = Components.classes["@senecac.on.ca/firstxpcom;1"]
                       .createInstance(Components.interfaces.IFirstXpcom);

var alertsService = Components.classes["@mozilla.org/alerts-service;1"]
                       .getService(Components.interfaces.nsIAlertsService);

In the former case we use createInstance, which gives us a new unique instance. In the latter we use getService, which returns a shared instance of an existing component (i.e., a Singleton). Unlike IFirstXpcom, which can be created many times by different callers, the nsIAlertsService is a shared component, because only one pop-up message at a time can be shown to the user.

Creating the dialog

Now let's focus on the code to create and use the dialog box. We've seen XUL files a number of times used to define overlays. However, we haven't done any UI work with them yet. XUL does for chrome what HTML does for content, namely, it allows the developer to use a declarative XML syntax in order to define a UI, and then add functionality with JavaScript.

XUL is well documented elsewhere, so we won't attempt to cover it here. Instead, we'll jump into creating a simple dialog using a handful of XUL widgets. Experimenting with XUL is greatly simplified by using Mark Finkle's XUL Explorer application (itself written in XUL and running on XULRunner). In all, we'll use the following XUL:

Together they can be used to create firstxpcomchrome/content/firstxpcomdialog.xul:

<?xml version="1.0"?>
<?xml-stylesheet href="chrome://global/skin/" type="text/css"?>
<dialog
  xmlns="http://www.mozilla.org/keymaster/gatekeeper/there.is.only.xul"
  id="firstXpcomDialog"
  title="FirstXpcom Dialog"
  buttons="accept,cancel"
  buttonlabelaccept="OK"
  buttonlabelcancel="Cancel">

  <grid>
    <columns><column/><column/></columns>
    <rows>
      <row align="center"><label value="Name:"/><textbox id="name"/></row>
      <row align="center"><label value="Increase Value By:"/><textbox id="increase"/></row>
    </rows>
  </grid>

</dialog>

This is a simple dialog, and creating a more elaborate one is left to the reader as an exercise. Now that the dialog's structure is complete, we need to add JavaScript to make it work with the rest of our extension.

Coding the dialog

Let's return to the code we skipped in onMenuCommand related to the dialog:

 onMenuItemCommand: function(e) {
   result = this.showDialog();
   // see if user clicked Cancel or OK
   if (!result)
     return;
   this.total = this.firstxpcom.add(this.total, result.value);
   this.firstxpcom.name = result.name;
   ...
 },
 
 showDialog: function() {
   var params = {inn: {name:this.firstxpcom.name}, out: null};
   window.openDialog("chrome://firstxpcomchrome/content/firstxpcomdialog.xul", "",
                     "chrome, dialog, modal, resizable=yes", params).focus();
   return params.out
 },


<?xml version="1.0"?>
<?xml-stylesheet href="chrome://global/skin/" type="text/css"?>
<dialog
  xmlns="http://www.mozilla.org/keymaster/gatekeeper/there.is.only.xul"
  id="firstXpcomDialog"
  title="FirstXpcom Dialog"
  buttons="accept,cancel"
  buttonlabelaccept="OK"
  buttonlabelcancel="Cancel" 
  ondialogaccept="return onOK();"
  onload="onLoad();">

  <script>
    function onLoad() {
      // Get the values passed in via params.inn
      document.getElementById("name").value = window.arguments[0].inn.name;
      document.getElementById("increase").focus();
    }

    function onOK() {
      // These variables aren't strictly necessary, but are included for 
      // improved readability.  They hold the textbox values.
      var nameValue = document.getElementById("name").value
      var increaseValue = document.getElementById("increase").value

      // Package-up the two "return" values so they can be accessed via params.out
      window.arguments[0].out = {name:nameValue, value:increaseValue};

       return true;	
    }
  </script>

  <grid>
    <columns><column/><column/></columns>
    <rows>
      <row align="center"><label value="Name:"/><textbox id="name"/></row>
      <row align="center"><label value="Increase Value By:"/><textbox id="increase"/></row>
    </rows>
  </grid>
</dialog>




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