Difference between revisions of "Project Milestones (Winter 2015)"

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(Created page with '*'''Milestone 0.0: Exploration of Project Ideas. [Week 1 - Week 3]''' **Identify an application domain for your Android project. **Gather information from end users (i.e. people …')
 
 
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** Submission Requirements [https://scs.senecac.on.ca/~peter.liu/dps924/ProjectSubmission.txt]
 
** Submission Requirements [https://scs.senecac.on.ca/~peter.liu/dps924/ProjectSubmission.txt]
 
*'''Project Evaluation Rubric''' [https://scs.senecac.on.ca/~peter.liu/dps924/Rubric_Project_DPS924_W2015.xls]
 
*'''Project Evaluation Rubric''' [https://scs.senecac.on.ca/~peter.liu/dps924/Rubric_Project_DPS924_W2015.xls]
 +
 +
== Design Requirements ==
 +
*'''Create detailed system diagrams.'''
 +
** UI mockups (created by Pencil or a similar tool) [http://pencil.evolus.vn/]
 +
** interaction between back-end components and the UI screens
 +
** the flow of data between the UI screens and data stores such as database and Android file system
 +
** the flow of data between the UI screens and Web API servers (URLs) or other devices, if applicable
 +
*'''Apply Android Design Patterns or Material Design Guidelines.'''
 +
**'''Note:''' If your project is UI-intensive, you are expected to apply Android design patterns or Material Design Guidelines as much as possible. If your project is data-intensive (e.g. use of database and graphics) or back-end intensive (e.g. use of networking and Wifi connectivity), you may apply Android design patterns or Material Design guidelines at the minimum.
 +
** '''Android Design Patterns: Interaction Design Solutions for Developers''' by Greg Nudelman. Wiley, 2013. (Available as ebook at Seneca Libraries.)
 +
** '''Android User Interface Design: Turning Ideas and Sketches into Beautifully Designed Apps''' by Ian G. Clifton. Addison-Wesley Professional, 2013. (Available as ebook at Seneca Libraries.)
 +
** '''Smashing Android UI: Responsive User Interfaces and Design Patterns for Android Phones and Tablets''' by Juhani Lehtimäki. Wiley, 2013. (Available as ebook at Seneca Libraries.)
 +
** '''Material Design Guidelines (Android 5.0, API Level 21).'''
 +
*** Material Design (Android Developer website) [https://developer.android.com/design/material/index.html]
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*** Google Design Guidelines - Material Design [http://www.google.com/design/spec/material-design/introduction.html]
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*** Creating Apps with Material Design
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**** Android Developer website [http://developer.android.com/training/best-ui.html]
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****Implementing Material Design in Your Android app (24 October 2014) [http://android-developers.blogspot.ca/2014/10/implementing-material-design-in-your.html]
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*** Examples
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**** Develop android weather app with Material Design (November 3, 2014) [http://www.survivingwithandroid.com/2014/11/develop-android-weather-app-with-material-design.html]
 +
**** Google Play Books for Android gets Material Design, skimming and browsing features (October 31, 2014) [http://www.fonearena.com/blog/120648/google-play-books-for-android-gets-material-design-skimming-and-browsing-features.html]
 +
*** Android 5.0 Lollipop Material Design in pictures and video (October 17, 2014) [http://www.androidcentral.com/android-50-lollipop-material-design-pictures-and-video]
 +
*** UI Regions and Guidance [http://www.google.com/design/spec/layout/structure.html#]
 +
*** Visual Guide to Android L Material Design - 7 Insights [http://www.designcaffeine.com/articles/visual-guide-to-android-l-material-design-7-insights-every-serious-designer-needs-to-know/]
 +
*'''Create the Testing Environment.'''
 +
** Android versions (API levels)
 +
*** dashboards (Android Developer website) [https://developer.android.com/about/dashboards/index.html]
 +
** configurations of emulators and/or Android devices
 +
** screen orientations (portrait and landscape)
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* Compatibility Issues (optional) [http://developer.android.com/guide/practices/compatibility.html] [https://developer.android.com/training/material/compatibility.html] [https://developer.android.com/training/backward-compatible-ui/index.html]
 +
* '''Organize the Design Report.'''
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** title page (like the one used in the project proposal)
 +
** list of features (with priorities assigned, 1-highest, 10-lowest)
 +
** timeline (organized by the list of features and sprints)
 +
** system diagrams (including URLs of Web API servers, if applicable)
 +
** design principles
 +
** testing environment

Latest revision as of 17:20, 15 April 2015

  • Milestone 0.0: Exploration of Project Ideas. [Week 1 - Week 3]
    • Identify an application domain for your Android project.
    • Gather information from end users (i.e. people who will use your app).
    • Do market research (e.g. Google Play Store) if needed.
  • Milestone 1.0: Submission of a Project Proposal. [Week 4 - Week 5]
    • date of submission: February 15, 2015
    • Watch the video (approx. 7 minutes) about creating user stories. [1]
    • Create a business statement.
      • key questions
        • What kind of Android app are you going to build?
        • Have you found similar apps on the market (e.g. Google Play Store)? If so, please include some links in your proposal.
        • How does your app differentiate from other similar apps on the market?
      • focus: application domain, end-user needs, business values
    • Create user stories (or use cases).
      • key question
        • How is a user going to use your app?
      • SCRUM User Stories (from the perspective of an end-user) [2] [3]
      • an example from a CDOT project [4]
    • Create a list of features on your app.
    • Create a sketch of your design.
      • Note: The design may change as your project goes through the iterations.
    • Create a system diagram of your app.
      • identify the key components (e.g. UI, database, Web API, server)
        • an example:
    • Create a tentative timeline.
      • based on the priorities of user stories/use-cases
      • identify checkpoints/milestones
    • Your proposal must include the name of your app, names of team members, and the date of submission.
  • Milestone 2.0: Design and Implementation. [Week 7 - Week 12 (February 15 - March 31); 6 weeks]
    • Submit
      • the revised project proposal 2.0
      • the Design Report
        • Read the design requirements below.
    • Weekly GitHub activities
    • Weekly standup meetings on Fridays [5]
      1. What have I done since the last Scrum meeting (yesterday)?
      2. What will I do before the next Scrum meeting (tomorrow)?
      3. What prevents me from performing my work as efficiently as possible?
    • Sprints (i.e. iterations) [6]
  • Milestone 3.0: Project Presentation and Final Report. [Week 14]
    • April 13, 2015 (Monday)
  • Milestone 4.0
    • Final Project Report (Template) [7]
    • Submission Requirements [8]
  • Project Evaluation Rubric [9]

Design Requirements

  • Create detailed system diagrams.
    • UI mockups (created by Pencil or a similar tool) [10]
    • interaction between back-end components and the UI screens
    • the flow of data between the UI screens and data stores such as database and Android file system
    • the flow of data between the UI screens and Web API servers (URLs) or other devices, if applicable
  • Apply Android Design Patterns or Material Design Guidelines.
    • Note: If your project is UI-intensive, you are expected to apply Android design patterns or Material Design Guidelines as much as possible. If your project is data-intensive (e.g. use of database and graphics) or back-end intensive (e.g. use of networking and Wifi connectivity), you may apply Android design patterns or Material Design guidelines at the minimum.
    • Android Design Patterns: Interaction Design Solutions for Developers by Greg Nudelman. Wiley, 2013. (Available as ebook at Seneca Libraries.)
    • Android User Interface Design: Turning Ideas and Sketches into Beautifully Designed Apps by Ian G. Clifton. Addison-Wesley Professional, 2013. (Available as ebook at Seneca Libraries.)
    • Smashing Android UI: Responsive User Interfaces and Design Patterns for Android Phones and Tablets by Juhani Lehtimäki. Wiley, 2013. (Available as ebook at Seneca Libraries.)
    • Material Design Guidelines (Android 5.0, API Level 21).
      • Material Design (Android Developer website) [11]
      • Google Design Guidelines - Material Design [12]
      • Creating Apps with Material Design
        • Android Developer website [13]
        • Implementing Material Design in Your Android app (24 October 2014) [14]
      • Examples
        • Develop android weather app with Material Design (November 3, 2014) [15]
        • Google Play Books for Android gets Material Design, skimming and browsing features (October 31, 2014) [16]
      • Android 5.0 Lollipop Material Design in pictures and video (October 17, 2014) [17]
      • UI Regions and Guidance [18]
      • Visual Guide to Android L Material Design - 7 Insights [19]
  • Create the Testing Environment.
    • Android versions (API levels)
      • dashboards (Android Developer website) [20]
    • configurations of emulators and/or Android devices
    • screen orientations (portrait and landscape)
  • Compatibility Issues (optional) [21] [22] [23]
  • Organize the Design Report.
    • title page (like the one used in the project proposal)
    • list of features (with priorities assigned, 1-highest, 10-lowest)
    • timeline (organized by the list of features and sprints)
    • system diagrams (including URLs of Web API servers, if applicable)
    • design principles
    • testing environment