Project A3 20141 - OOP344

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Revision as of 03:13, 23 March 2014 by Hasan Kamal-Al-Deen (talk | contribs) (Part 1: Integer Linked List: Finished IntList)
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Our third assignment will have you construct an integer holding linked list, adapt it into a templated linked list, then create an object editor utilizing the list. You will use the testing package linked here to test your assignment. The linked lists have automated tests; the rest of the assignment has some automated tests and some visual tests. Please note the filename and test number conveniently provided in the section headers for each required class/function.

You will be writing a number of classes and functions. Please remember to sanitize your code as you go along.
What is code sanity?
The idea behind code sanity is to keep the code clean and the logic strong at all times. This has 2 main advantages.
  1. If your code is logically correct at all times then you can be sure that if there is a problem, it has been caused by the latest set of alterations.
  2. It makes debugging much much easier both for yourself and for anyone helping you
So how do I keep my code sane?
By following these simple steps:
  1. Keep the code nicely formatted at all times. This makes it easy to see the logical structure of your program at a glance and to follow the logic of it. Experienced programmers do NOT look for lines of code, they look for blocks denoted by indents. Train yourself to do the same.
    NOTE: If you are using an editor or environment that makes this hard for you, start by getting a better environment!
    Windows and visual studio are an excellent combination and provided for free by Seneca. On Linux, your options are netbeans and sublime. The debugging experience is simpler on Windows for our assignments however.
    Also note, on visual studio, you can have the editor automatically format your code nicely by pressing the following combinations in sequence:
  2. Do not begin writing the next feature before the last feature is working! This is of paramount importance! By ensuring that your code is working (use the tests, specs, and your common sense!), you can save versions of your assignment at specific points in time and know that if a problem arises, it must be caused by your latest set of changes!
  3. Use a consistent naming convention for all member variables and another convention for local variables.
    This makes it easy for you and for anyone helping you to tell at a glance (ie WITHOUT looking at your header) which variables are local, member, etc...
    Too often I see conventions either not used, not used consistently, or mixed. Of the three cases, the third is the worst.
    Aim to ALWAYS use consistent naming conventions, whatever they may be.
    An easy set of conventions is as follows:
    Private/Protected Member Variable/Function
    Public Member Variable/Function
    Local Variable/Function Parameter/Global Function
    Public #Define (ie should be used by external code)
    Private #Define (ie should only be internally used)

When you are finished the assignment, you will have created the following files:

  • intlist.h
  • intlist.cpp
  • list.h

Part 1: Integer Linked List

For this part, you will build the classes IntList and IntListNode in the files intlist.h and intlist.cpp. These two classes compose a basic implementation of an integer linked list. Please see the following sections on the exact specifications of these classes.

Class: IntListNode, Files: [intlist.h, intlist.cpp], Test: 0

An IntListNode is an integer linked list node, as such it holds an integer value and a pointer to an IntListNode that is the next node in the list. If the next link is NULL then the current node is considered the last node in the list.
Note that the next property of this class has a public getter and a protected setter; this is intentional as client code should not mess with the structure of our linked list.
While this class is only used by IntList, it is expected to have a set of its own functionality.

It is expected that the class declaration for this class lie in intlist.h and the definition code lie in intlist.cpp.

In most implementations, you will need to make the class IntList a friend of this class to access the protected next setter.

The exact specs follow:

Internal Variables

Please note that the names provided in all Internal Variables sections are suggested but not mandatory.

int _val
Held integer value.
IntListNode* _next
Pointer to the next node in the list.

Protected Functions

void next(IntListNode*)
Next setter. Sets the internally held next pointer to the incoming pointer.

Public Functions

IntListNode(int v = int(), IntListNode* n = NULL)
Constructor. Note the default values. Initializes the internally held value to v and the next pointer to n.
IntListNode(const IntListNode& src)
Copy constructor. Should initialize the internally held value to src's internally held value. Should initialize next to NULL.
IntListNode& operator=(const IntListNode& src)
Assignment operator. Should set the internally held value to src's internally held value. Should set next to NULL. Should do NOTHING in the case of self-assignment (ie IntListNode x; x = x;). Returns a reference to the current object.
Destructor. As this node does not allocate any memory, this function can remain empty.
int val() const
Val getter. Returns the value internally held.
void val(int)
Val setter. Sets the internally held value to the incoming value.
IntListNode* next() const
Next getter. Returns the internally held next pointer.

Class: IntList, Files [intlist.h, intlist.cpp], Test: 0

An IntList is the actual integer linked list class. It manages a sequence of IntListNode. Because it needs to be able to set the next pointer on IntListNode objects, this class may need to be a friend of the IntListNode class (this depends on how you implement these classes).

The exact specs follow:

Internal Variables

IntListNode* _head
The head of the list. Should be NULL when the list is empty.
int _size
The number of elements currently in the list.

Public Functions

Default constructor. Should set size to 0 and head to NULL.
IntList(const IntList& src)
Copy constructor. Should copy the list of nodes managed by src. This means that an entirely new list of nodes must be created, one node for each node managed by src, and the value held by each of those nodes must equal the value held by the corresponding node managed by src. When this constructor is finished, the size of the current list should be the same as the size of src.

TIP: After initializing the current object to a safe and empty state, don't forget that you can call any member function that the current list has!
IntList& operator=(const IntList& src)
Assignment operator. Should behave similarly to the copy constructor. ADDITIONALLY: Should do NOTHING in the case of self-assignment (ie IntList x; x = x;). If taking action, should clear the list of all nodes before creating new ones (make sure that you do NOT leak memory!). Should return a reference to the current object.
int size() const
Size getter. Returns the current value of the size member.
IntListNode* head() const
Head getter. Returns the current value of the head pointer.
void push(int v)
Adds a new node to the end of the list holding the value v. Should increment size.
void pop()
Destroys the last node in the list. Should do NOTHING if the list is currently empty. Should decrement size if a node was destroyed. NOTE: If a node was destroyed, make sure that ANY POINTERS POINTING TO IT, that your code has access to, are set to NULL.
void clear()
Destroys all nodes in the list. Has no effect if the list is currently empty. When this function is finished, head should point to NULL and size should be 0.