Difference between revisions of "Processing.js"

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* [[User:esin|Edward Sin]] [http://minyxo.blogspot.com/ blog]
 
* [[User:esin|Edward Sin]] [http://minyxo.blogspot.com/ blog]
 
* [[User:Tyrant911|Alex Londono]] (will add a new blog after, going to class right now.)
 
* [[User:Tyrant911|Alex Londono]] (will add a new blog after, going to class right now.)
 +
* [[User:xudiera|Carlos Xudiera]] [http://xudiera.wordpress.com/ blog]
  
 
==Project Contributor(s)==
 
==Project Contributor(s)==

Revision as of 00:18, 24 September 2009

Project Name

Processing.js

Project Description

Processing.js is a proposed Mozilla-sponsored project, its main purpose is to wrap Java-based language functions into Javascript. The purpose of this is to use visuals on the open web, using standard technologies such as JavaScript and Canvas.

Read more about processing for the web http://processing.org

Read more about Canvas http://www.whatwg.org/specs/web-apps/current-work/multipage/the-canvas-element.html

Read more about Drawing with Canvas https://developer.mozilla.org/en/Drawing_Graphics_with_Canvas

Check out http://9elements.com/io/projects/html5/canvas/ for a cool visual.

Project Leader(s)

Project Contributor(s)

Project Details

Processing is an open source programming language and environment for people who want to program images, animation, and interactions. Processing is an alternative to proprietary software tools in the same domain.

Processing.js will:

  • enable Processing users to take advantage of the full power of the open web
  • serve as a forcing function to drive improvements in key aspects of Mozilla products and technologies, including; JavaScript, Camvas Functionality, applications of Bespin, Ubiquity, Multi-Touch and others

Read more on the project Processing For The Web.

Project Task List is here

Resources

Tools

  1. Processing (Java) @ http://Processing.org
  2. Processing JS code @ http://ProcessingJS.org
  3. Minefield builds for WebGL (build your own or http://ftp.mozilla.org/pub/mozilla.org/firefox/nightly/latest-trunk/). See also Vlad's post on this: http://blog.vlad1.com/2009/09/18/webgl-in-firefox-nightly-builds/
  4. Git, http://Github.com & a great video tutorial on Git @ http://peepcode.com/products/git
  5. AlertThingy (can plug your Github repo rss feed in and get live updates when other users submit code) @ http://www.alertthingy.com/
  6. HasCanvas, a Processing JS IDE @ http://HasCanvas.com

Learning

  1. Download the Java version of Processing @ http://processing.org/download/
  2. Look at what Processing Java is capable of @ http://processing.org/exhibition/
  3. Look at what has been done with Processing JS so far @ http://processingjs.org/exhibition & @ http://hascanvas.com/#open-about
  4. Read Processing articles "Getting Started" & "Coordiante System & Shapes" @ http://processing.org/learning/gettingstarted/ & @ http://processing.org/learning/drawing/
  5. Experiment around with the Processing Java app, use the Basic Examples @ http://processing.org/learning/basics/ and make something cool, interesting, wacky, where-ever your experiment takes you.
  6. Test whether you can re-create your sketch by copying your code to http://hasCanvas.com You can share your work so others can see what you have done, you can also use hasCanvas to embed your visualization in your web site / blog.

Project News