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Processing.js

70 bytes added, 12:08, 27 January 2010
3D Implementation Roadmap
<br />
<b>Release 0.5</b><br />
- Fix camera(), <br />- Write testfor camera()<br />- Fix perspective(), <br />- Write test for perspective()<br />- Fix P3DMatrixStack<br /><br />- Write testfor P3DMatrixStack<br />
- Write test for frustum()<br />
- Fix P3DMatrixStack, Write test<br />
- Write test for PMatrix3D trans(), mult(), set(), apply(), scale()<br />
- Write test for box()<br />
<br />
- Write test for PMatrix3D rotateX()<br />
- Write test for PMatrix3D rotateY()<br />
- Write test for PMatrix3D rotateZ()<br />
- Write test for PMatrix3D's applyMatrix<br />
- Write test for PMatrix3D's reset()<br />
<br />
<br />
<br />
<b>Release 0.6</b><br />
- Write test for PMatrix3D's applyMatrix<br />
- Write test for PMatrix3D's reset()<br />
- Implement resetMatrix()<br />
- Implement pushMatrix()<br />
- Implement 3D noFill()<br />
<br />
- Write test for PMatrix3D rotateXsphere()<br />- Write test for PMatrix3D rotateY()<br />- Write test for PMatrix3D rotateZsphereDetail()<br />
- Implement rotateX()<br />
- Implement rotateY()<br />
??? still trying to sort these out<br />
sphere, sphereDetail - Blocked, but don't want to put it in 0.7, that's very late<br />
texture<br />
PGraphics blocks triangle, quad, vertex, bezierVertex, rect()<br />
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