Difference between revisions of "OSD700"

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==[http://cs.senecac.on.ca/index.php?outline=OSD700 Subject Description]==
 
==[http://cs.senecac.on.ca/index.php?outline=OSD700 Subject Description]==
  
This course builds on the skills and knowledge developed in [[OSD600]] by having the student take a partially developed open source project to completionThe student must have an open source project in progress, along with a faculty mentor and coordinator approval, in order to enroll.  Through first-hand experience the student will learn what is necessary to take a working program and polish, refactor, and improve it on the way to making 1.0 product release.
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This course builds on the skills and knowledge developed in [[OSD600]] by having students continue their work in open source contributionStudents should have an open source project/community to which they want to contribute.  Through first-hand experience, students will learn what is necessary to take move from "good first bug" style contribution toward becoming a community member able to work on all manner of bugs, features, and other tasks.
  
 
==Course Outcomes==
 
==Course Outcomes==
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* work on a real world software project
 
* work on a real world software project
* complete an existing alpha stage project and release a piece of production quality software
 
 
* solve implementation problems by working with existing open source technical documentation and existing code
 
* solve implementation problems by working with existing open source technical documentation and existing code
 
* work in a self-directed manner to plan and complete a major open source programming project
 
* work in a self-directed manner to plan and complete a major open source programming project
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* create appropriate technical and introductory documentation for a software product
 
* create appropriate technical and introductory documentation for a software product
 
* devise and implement a QA and testing strategy in order to insure the quality of the software being produced
 
* devise and implement a QA and testing strategy in order to insure the quality of the software being produced
* apply the concepts, techniques and principles acquired in previous programming and open source courses to the programming of a open source project
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* apply the concepts, techniques and principles acquired in previous programming and open source courses to the programming of an open source project
 
* work within a community open source context, which means leveraging globally distributed tools and communication practices in order to include feedback in the development process
 
* work within a community open source context, which means leveraging globally distributed tools and communication practices in order to include feedback in the development process
 
* participate in regular group meetings to review progress on the project
 
* participate in regular group meetings to review progress on the project
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===Details===
 
===Details===
  
* Each student must have an existing open source project, preferably something in the 0.3 range.  Students who don't have a project, or who have a project of questionable value and potential, must work with their professor to find a suitable alternative quickly.
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* Each student will focus on a particular project or community.  Students who don't have an existing project/community, or who have a project of questionable value and potential, must work with their professor to find a suitable alternative quickly.
* Each student will create, or continue working on an existing [[Project List|project wiki page]].  All project documentation, releases, and other deliverables should go in this wiki page--nothing is to be handed-in by hand, and all marking will be done out of the wiki page.  
 
 
* Students are expected to be self-directed and highly motivated.  It is the responsibility of the student to make sure that projects move forward, and that external dependencies are resolved  quickly (e.g., problems getting info from someone on-line).
 
* Students are expected to be self-directed and highly motivated.  It is the responsibility of the student to make sure that projects move forward, and that external dependencies are resolved  quickly (e.g., problems getting info from someone on-line).
* Given that the course will be run without formal classes, it is expected that all students will be active on IRC, the course wiki, and in any other appropriate on-line resources.
 
 
* Students will blog at least once per week.  On your blog you should discuss the current iteration of your work, your thinking for future releases, and any interesting anecdotes or information about interactions with other people in the community.
 
* Students will blog at least once per week.  On your blog you should discuss the current iteration of your work, your thinking for future releases, and any interesting anecdotes or information about interactions with other people in the community.
* Update your personal page on the wiki with permanent information, such as a list of your contributions to various projects.
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* Students will be required to lead regular demo and teaching presentations, both within the class, and also via online tools (blog, wiki, recordings, etc)
  
 
==Intellectual Property==
 
==Intellectual Property==
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Detailed grading information will be discussed later in the term.
 
Detailed grading information will be discussed later in the term.
  
* '''70%''' 7 bi-weekly releases marked at 10% eachAssuming a project at version 0.3, this represents releases 0.4 through 1.0
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* 90% - '''6 bi-weekly releases''' must be completed.  Each release should correspond to a bug being fixed, a pull request being made, etc. You will be marked every two weeks as follows:
** Each release requires you to update your Project Wiki page, write a Blog post, and make your release/code available on the web or in bugzilla.
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** 10% - Code, marked on process (e.g., did you do it vs. did they land it), completeness, quality, ambitiousness
 
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** 5% - Demo, status update, review of what you've learned, to be done in class and online
* '''15%''' 3 project demos marked at 5% each.  Demos will be done for your professor and colleagues, but will also be marked as on-line artifacts; that is, you will be expected to do something that can be shown on-line (screencasts/screenshots, diagrams, blog posts, etc.)
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* 10% - class discussion, participation on Slack, feedback, and contributions to other students' demos, presentations, or bugs.
 
 
* '''15%''' final project presentation
 
** [[Winter 2009 Presentation Guidelines]]
 
** [[Winter 2009 Poster Guidelines]]
 
  
 
==Resources==
 
==Resources==
  
* [[Summer 2009 DPS911-OSD700 Weekly Schedule]]
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* [[Winter 2019 DPS911 and OSD700 Resources]]
* [[Winter 2009 DPS911-OSD700 Weekly Schedule]]
 
* [[Winter 2009 Open Source Students]]
 
* [[Project List]]
 
 
* [http://zenit.senecac.on.ca/~chris.tyler/planet/ Open Source@Seneca Planet]
 
* [http://zenit.senecac.on.ca/~chris.tyler/planet/ Open Source@Seneca Planet]
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* [https://seneca-open-source.slack.com #osd700-dps911 channel on our Slack]
  
 
==Archives==
 
==Archives==
  
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* [[OSD700 Winter 2018]]
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* [[OSD700 Winter 2015]]
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* [[OSD700 Winter 2014]]
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* [[OSD700 Winter 2013]]
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* [[OSD700 Winter 2010]]
 
* [[OSD700 Winter 2008]]
 
* [[OSD700 Winter 2008]]
 
* [[OSD700 Winter 2009]]
 
* [[OSD700 Winter 2009]]

Revision as of 11:19, 8 January 2019

Open Source Project

Subject Description

This course builds on the skills and knowledge developed in OSD600 by having students continue their work in open source contribution. Students should have an open source project/community to which they want to contribute. Through first-hand experience, students will learn what is necessary to take move from "good first bug" style contribution toward becoming a community member able to work on all manner of bugs, features, and other tasks.

Course Outcomes

Upon successful completion of this subject students should be able to:

  • work on a real world software project
  • solve implementation problems by working with existing open source technical documentation and existing code
  • work in a self-directed manner to plan and complete a major open source programming project
  • create and post project planning and implementation information using on-line communication tools, for example: blogs, wikis
  • develop and release software on a regular schedule
  • use feedback gathered from school and community members to improve software
  • create appropriate technical and introductory documentation for a software product
  • devise and implement a QA and testing strategy in order to insure the quality of the software being produced
  • apply the concepts, techniques and principles acquired in previous programming and open source courses to the programming of an open source project
  • work within a community open source context, which means leveraging globally distributed tools and communication practices in order to include feedback in the development process
  • participate in regular group meetings to review progress on the project
  • create and give project demos, showing how the software works and where it is going in future releases

Major Project

This is a project course, and the student’s mark will come from work done on a real open source project. The goal of this project is to get students to move beyond "learning" and "hacking" on a piece of open source software, and to focus on creating something of excellent quality. Furthermore, students will be expected to create something of value within the community. As was the case in OSD600, given the nature of the project, students will be expected to work using an open and transparent methodology, one which enables and encourages collaboration with the open source community.

Details

  • Each student will focus on a particular project or community. Students who don't have an existing project/community, or who have a project of questionable value and potential, must work with their professor to find a suitable alternative quickly.
  • Students are expected to be self-directed and highly motivated. It is the responsibility of the student to make sure that projects move forward, and that external dependencies are resolved quickly (e.g., problems getting info from someone on-line).
  • Students will blog at least once per week. On your blog you should discuss the current iteration of your work, your thinking for future releases, and any interesting anecdotes or information about interactions with other people in the community.
  • Students will be required to lead regular demo and teaching presentations, both within the class, and also via online tools (blog, wiki, recordings, etc)

Intellectual Property

Given that this course is focused on open source development, all student work must be licensed using an appropriate open source license--probably the one used by the project of which your work is a part.

Grading

Detailed grading information will be discussed later in the term.

  • 90% - 6 bi-weekly releases must be completed. Each release should correspond to a bug being fixed, a pull request being made, etc. You will be marked every two weeks as follows:
    • 10% - Code, marked on process (e.g., did you do it vs. did they land it), completeness, quality, ambitiousness
    • 5% - Demo, status update, review of what you've learned, to be done in class and online
  • 10% - class discussion, participation on Slack, feedback, and contributions to other students' demos, presentations, or bugs.

Resources

Archives